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[Fixed, needs testing] Dying Light refuses to launch
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drlamb Mar 21, 2018
Quoting: GloriousEggrollI'm currently on mesa 18 rc4 with a vega 64.

Interesting. Now I haven't really started to debug this, but my game won't even launch on my Vega FE. Just opens and immediately crashes. I'll look and see what's causing it tonight as you've given me hope.
nox Mar 26, 2018
huh, crashes on opensuse tumbleweed with mesa 18. Guess I'll have to give the snap a go.
bonparaara Apr 11, 2018
Dying Light crashes for me on startup, I see a (first glitchy, then black) screen with a loading bar at the bottom, then nothing.

Arch Linux, Radeon RX 580, Mesa 18.0.0-2
Using the linux-steam-integration snap (I symlinked the steamapps folder from my native install to the one from the snap to share my library)

$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Radeon RX 580 Series (POLARIS10 / DRM 3.23.0 / 4.15.15-1-ARCH, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.0
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 18.0.0
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.0.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:


I use the following Launch Options in Steam:
MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 %command%

I tried running it with the Steam runtime and with the native libraries, same result.

The crash log looks like this:
Spoiler, click me
{11:18:17.751} INFO: [INFO] > [GLEW] Init successful.
{11:18:17.751} INFO: [INFO] > [OpenGL] Vendor     = X.Org
{11:18:17.751} INFO: [INFO] > [OpenGL] Renderer   = Radeon RX 580 Series (POLARIS10 / DRM 3.23.0 / 4.15.15-1-ARCH, LLVM 5.0.1)
{11:18:17.751} INFO: [INFO] > [OpenGL] Version    = 4.5 (Core Profile) Mesa 17.3.3
{11:18:17.751} INFO: [INFO] > [OpenGL] GLSL       = 4.50
{11:18:17.751} INFO: [INFO] > [OpenGL] Extensions = 
{11:18:17.751} INFO: [INFO] |                   GL_AMD_conservative_depth                   GL_AMD_draw_buffers_blend                  GL_AMD_performance_monitor                        GL_AMD_pinned_memory 
{11:18:17.751} INFO: [INFO] |         GL_AMD_seamless_cubemap_per_texture                GL_AMD_shader_stencil_export                GL_AMD_shader_trinary_minmax                  GL_AMD_vertex_shader_layer 
{11:18:17.751} INFO: [INFO] |         GL_AMD_vertex_shader_viewport_index           GL_ANGLE_texture_compression_dxt3           GL_ANGLE_texture_compression_dxt5                    GL_ARB_ES2_compatibility 
{11:18:17.751} INFO: [INFO] |                  GL_ARB_ES3_1_compatibility                  GL_ARB_ES3_2_compatibility                    GL_ARB_ES3_compatibility                     GL_ARB_arrays_of_arrays 
{11:18:17.751} INFO: [INFO] |                        GL_ARB_base_instance                     GL_ARB_bindless_texture                  GL_ARB_blend_func_extended                       GL_ARB_buffer_storage 
{11:18:17.751} INFO: [INFO] |                  GL_ARB_clear_buffer_object                        GL_ARB_clear_texture                         GL_ARB_clip_control                   GL_ARB_color_buffer_float 
{11:18:17.751} INFO: [INFO] |     GL_ARB_compressed_texture_pixel_storage                       GL_ARB_compute_shader          GL_ARB_compute_variable_group_size          GL_ARB_conditional_render_inverted 
{11:18:17.751} INFO: [INFO] |                   GL_ARB_conservative_depth                          GL_ARB_copy_buffer                           GL_ARB_copy_image                        GL_ARB_cull_distance 
{11:18:17.751} INFO: [INFO] |                         GL_ARB_debug_output                   GL_ARB_depth_buffer_float                          GL_ARB_depth_clamp                   GL_ARB_derivative_control 
{11:18:17.751} INFO: [INFO] |                  GL_ARB_direct_state_access                         GL_ARB_draw_buffers                   GL_ARB_draw_buffers_blend            GL_ARB_draw_elements_base_vertex 
{11:18:17.751} INFO: [INFO] |                        GL_ARB_draw_indirect                       GL_ARB_draw_instanced                     GL_ARB_enhanced_layouts             GL_ARB_explicit_attrib_location 
{11:18:17.751} INFO: [INFO] |            GL_ARB_explicit_uniform_location           GL_ARB_fragment_coord_conventions              GL_ARB_fragment_layer_viewport                      GL_ARB_fragment_shader 
{11:18:17.751} INFO: [INFO] |           GL_ARB_framebuffer_no_attachments                   GL_ARB_framebuffer_object                     GL_ARB_framebuffer_sRGB                   GL_ARB_get_program_binary 
{11:18:17.751} INFO: [INFO] |                GL_ARB_get_texture_sub_image                          GL_ARB_gpu_shader5                      GL_ARB_gpu_shader_fp64                     GL_ARB_gpu_shader_int64 
{11:18:17.751} INFO: [INFO] |                     GL_ARB_half_float_pixel                    GL_ARB_half_float_vertex                  GL_ARB_indirect_parameters                     GL_ARB_instanced_arrays 
{11:18:17.751} INFO: [INFO] |                 GL_ARB_internalformat_query                GL_ARB_internalformat_query2                   GL_ARB_invalidate_subdata                 GL_ARB_map_buffer_alignment 
{11:18:17.751} INFO: [INFO] |                     GL_ARB_map_buffer_range                           GL_ARB_multi_bind                  GL_ARB_multi_draw_indirect                     GL_ARB_occlusion_query2 
{11:18:17.751} INFO: [INFO] |            GL_ARB_pipeline_statistics_query                  GL_ARB_pixel_buffer_object                         GL_ARB_point_sprite                 GL_ARB_polygon_offset_clamp 
{11:18:17.751} INFO: [INFO] |              GL_ARB_program_interface_query                     GL_ARB_provoking_vertex                  GL_ARB_query_buffer_object        GL_ARB_robust_buffer_access_behavior 
{11:18:17.751} INFO: [INFO] |                           GL_ARB_robustness                       GL_ARB_sample_shading                      GL_ARB_sampler_objects                    GL_ARB_seamless_cube_map 
{11:18:17.751} INFO: [INFO] |         GL_ARB_seamless_cubemap_per_texture              GL_ARB_separate_shader_objects            GL_ARB_shader_atomic_counter_ops               GL_ARB_shader_atomic_counters 
{11:18:17.751} INFO: [INFO] |                        GL_ARB_shader_ballot                  GL_ARB_shader_bit_encoding                         GL_ARB_shader_clock               GL_ARB_shader_draw_parameters 
{11:18:17.751} INFO: [INFO] |                    GL_ARB_shader_group_vote              GL_ARB_shader_image_load_store                    GL_ARB_shader_image_size                       GL_ARB_shader_objects 
{11:18:17.751} INFO: [INFO] |                     GL_ARB_shader_precision                GL_ARB_shader_stencil_export         GL_ARB_shader_storage_buffer_object                    GL_ARB_shader_subroutine 
{11:18:17.751} INFO: [INFO] |         GL_ARB_shader_texture_image_samples                   GL_ARB_shader_texture_lod          GL_ARB_shader_viewport_layer_array             GL_ARB_shading_language_420pack 
{11:18:17.751} INFO: [INFO] |             GL_ARB_shading_language_packing                        GL_ARB_sparse_buffer                    GL_ARB_stencil_texturing                                 GL_ARB_sync 
{11:18:17.751} INFO: [INFO] |                  GL_ARB_tessellation_shader                      GL_ARB_texture_barrier                GL_ARB_texture_buffer_object          GL_ARB_texture_buffer_object_rgb32 
{11:18:17.751} INFO: [INFO] |                 GL_ARB_texture_buffer_range             GL_ARB_texture_compression_bptc             GL_ARB_texture_compression_rgtc               GL_ARB_texture_cube_map_array 
{11:18:17.751} INFO: [INFO] |           GL_ARB_texture_filter_anisotropic                        GL_ARB_texture_float                       GL_ARB_texture_gather         GL_ARB_texture_mirror_clamp_to_edge 
{11:18:17.751} INFO: [INFO] |                  GL_ARB_texture_multisample             GL_ARB_texture_non_power_of_two                 GL_ARB_texture_query_levels                    GL_ARB_texture_query_lod 
{11:18:17.751} INFO: [INFO] |                    GL_ARB_texture_rectangle                           GL_ARB_texture_rg                   GL_ARB_texture_rgb10_a2ui                     GL_ARB_texture_stencil8 
{11:18:17.751} INFO: [INFO] |                      GL_ARB_texture_storage          GL_ARB_texture_storage_multisample                      GL_ARB_texture_swizzle                         GL_ARB_texture_view 
{11:18:17.751} INFO: [INFO] |                          GL_ARB_timer_query                  GL_ARB_transform_feedback2                  GL_ARB_transform_feedback3         GL_ARB_transform_feedback_instanced 
{11:18:17.751} INFO: [INFO] |    GL_ARB_transform_feedback_overflow_query                GL_ARB_uniform_buffer_object                    GL_ARB_vertex_array_bgra                  GL_ARB_vertex_array_object 
{11:18:17.751} INFO: [INFO] |                  GL_ARB_vertex_attrib_64bit                GL_ARB_vertex_attrib_binding                        GL_ARB_vertex_shader          GL_ARB_vertex_type_10f_11f_11f_rev 
{11:18:17.751} INFO: [INFO] |           GL_ARB_vertex_type_2_10_10_10_rev                       GL_ARB_viewport_array              GL_ATI_blend_equation_separate                              GL_ATI_meminfo 
{11:18:17.751} INFO: [INFO] |                        GL_ATI_texture_float                  GL_ATI_texture_mirror_once                                 GL_EXT_abgr              GL_EXT_blend_equation_separate 
{11:18:17.751} INFO: [INFO] |                    GL_EXT_depth_bounds_test                        GL_EXT_draw_buffers2                       GL_EXT_draw_instanced                     GL_EXT_framebuffer_blit 
{11:18:17.751} INFO: [INFO] |              GL_EXT_framebuffer_multisample  GL_EXT_framebuffer_multisample_blit_scaled                     GL_EXT_framebuffer_sRGB                        GL_EXT_memory_object 
{11:18:17.751} INFO: [INFO] |                     GL_EXT_memory_object_fd                 GL_EXT_packed_depth_stencil                         GL_EXT_packed_float                  GL_EXT_pixel_buffer_object 
{11:18:17.751} INFO: [INFO] |                 GL_EXT_polygon_offset_clamp                     GL_EXT_provoking_vertex                   GL_EXT_shader_integer_mix                        GL_EXT_texture_array 
{11:18:17.751} INFO: [INFO] |             GL_EXT_texture_compression_dxt1             GL_EXT_texture_compression_rgtc             GL_EXT_texture_compression_s3tc           GL_EXT_texture_filter_anisotropic 
{11:18:17.751} INFO: [INFO] |                      GL_EXT_texture_integer                 GL_EXT_texture_mirror_clamp                         GL_EXT_texture_sRGB                  GL_EXT_texture_sRGB_decode 
{11:18:17.751} INFO: [INFO] |              GL_EXT_texture_shared_exponent                        GL_EXT_texture_snorm                      GL_EXT_texture_swizzle                          GL_EXT_timer_query 
{11:18:17.751} INFO: [INFO] |                   GL_EXT_transform_feedback                    GL_EXT_vertex_array_bgra                GL_IBM_multimode_draw_arrays                GL_KHR_context_flush_control 
{11:18:17.751} INFO: [INFO] |                                GL_KHR_debug                             GL_KHR_no_error        GL_KHR_robust_buffer_access_behavior                           GL_KHR_robustness 
{11:18:17.751} INFO: [INFO] |                         GL_MESA_pack_invert            GL_MESA_shader_integer_functions                 GL_MESA_texture_signed_rgba                      GL_NVX_gpu_memory_info 
{11:18:17.751} INFO: [INFO] |                    GL_NV_conditional_render                           GL_NV_depth_clamp                  GL_NV_packed_depth_stencil                       GL_NV_texture_barrier 
{11:18:17.751} INFO: [INFO] |                         GL_NV_vdpau_interop                            GL_OES_EGL_image                                  GL_S3_s3tc 
{11:18:17.751} INFO: [INFO] > [OpenGL] MajorVersionDetected=4 MinorVersionDetected=5
{11:18:17.751} INFO: [INFO] > [OpenGL] Extension ARB_debug_output is supported
{11:18:17.751} INFO: [INFO] > [OpenGL] Extension ARB_blend_func_extended is supported
{11:18:17.751} INFO: [INFO] > [OpenGL] Video memory detected: 0 [MB]!
{11:18:17.756} INFO: [INFO] > [OpenGL] GPU's vendor id: 4098 [0x1002]; GPU's device id: 26591 [0x67df].
{11:18:17.756} INFO: [INFO] > [OpenGL] Shader binary dir = 4_5_Core_Profile_Mesa_17_3_3.
{11:18:17.756} INFO: [INFO] > [OpenGL] GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 4
{11:18:17.756} INFO: [INFO] > [OpenGL] GL_MAX_UNIFORM_BLOCK_SIZE = 65536
{11:18:17.758} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{11:18:17.793} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{11:18:17.794} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Failed loading udev_device_get_action: /home/timo/snap/linux-steam-integration/common/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so: undefined symbol: _udev_d
{11:18:17.794} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{11:18:17.817} INFO: [INFO] > [SDL] Resizing window to 1920x1080 f:1 v:0
{11:19:24.966} INFO: [INFO] > Texture streaming buffer set to 400MB
{11:19:24.966} INFO: [INFO] > >>>>> Audio init
{11:19:24.982} INFO: [INFO] > FMOD::Driver: Default Output Device
{11:19:25.007} INFO: [INFO] > FMOD is using (11) output type.
{11:19:25.007} INFO: [INFO] > FMOD Software Format Info:
{11:19:25.007} INFO: [INFO] |  Out Sample Rate: <48000>
{11:19:25.007} INFO: [INFO] |  Format: <2>
{11:19:25.007} INFO: [INFO] |  Out Channels: <2>
{11:19:25.007} INFO: [INFO] |  Max Input Channels: <8>
{11:19:25.007} INFO: [INFO] |  Bits: <16>
{11:19:25.007} INFO: [INFO] > FMOD Mixer blocksize        = 21.33 ms
{11:19:25.007} INFO: [INFO] > FMOD Mixer blocks count     = 4
{11:19:25.007} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{11:19:25.007} INFO: [INFO] > FMOD Mixer Average Latency  = 53.33 ms
{11:19:25.034} INFO: [INFO] > Caught signal 11 (Segmentation fault).
{11:19:25.035} INFO: [INFO] > /usr/lib/avx2/libc.so.6(+0x36940) [0x7f8c0fe52940]
{11:19:25.035} INFO: [INFO] | libengine.so(_ZN12CTextManager10InitializeEv+0x26f) [0x7f8c118210cf]
{11:19:25.035} INFO: [INFO] | libengine.so(_Z13CreateTextMgrv+0x40) [0x7f8c11821220]
{11:19:25.035} INFO: [INFO] | libengine.so(_ZN9CRenderer13LoadResourcesEv+0x2c) [0x7f8c1180e87c]
{11:19:25.035} INFO: [INFO] | libengine.so(_ZN5CGame10InitializeEPciPvS1_jjP18IProgressIndicator+0x1944) [0x7f8c112e68b4]
{11:19:25.035} INFO: [INFO] | /home/timo/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(main+0xa45) [0x43e315]
{11:19:25.035} INFO: [INFO] | /usr/lib/avx2/libc.so.6(__libc_start_main+0xea) [0x7f8c0fe3c54a]
{11:19:25.035} INFO: [INFO] | /home/timo/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame() [0x4425d9]
Interesting part:
{11:19:25.034} INFO: [INFO] > Caught signal 11 (Segmentation fault).
{11:19:25.035} INFO: [INFO] > /usr/lib/avx2/libc.so.6(+0x36940) [0x7f8c0fe52940]


It looked to me like some people on Arch Linux got it running, is there anything else I could try?
sr_ls_boy Apr 11, 2018
Have you tried the 'lspci' trick a few pages back?
DreamArch Apr 12, 2018
Same problem, Arch guy. I'm on XUbuntu 18.04 BTW. All the launch options, steam, ldd shows all dependencies. What the fuck, Dying Light?
bonparaara Apr 21, 2018
Quoting: sr_ls_boyHave you tried the 'lspci' trick a few pages back?

lspci is already in /usr/bin.
Also, /bin, /sbin and /usr/sbin are all symlinks to /usr/bin

I don't think that's the problem.
devland May 2, 2018
Dying Light doesn't work on Ubuntu 18.04. I've tested it in the kubuntu variant and I got the same libc segmentation fault error from when I tried running it in Antergos.
tuubi May 2, 2018
Quoting: devlandDying Light doesn't work on Ubuntu 18.04. I've tested it in the kubuntu variant and I got the same libc segmentation fault error from when I tried running it in Antergos.
Oh good. Maybe Techland will actually care enough to do something about the problematic dependencies this time. System requirements say "Ubuntu 14.04 64-bit and newer recommended", which means 18.04 is a supported platform.
nox May 2, 2018
I think I sent them a ticket regarding the game now being broken on Ubuntu 18.04... Their support form didn't really give me much information after I clicked submit, but we'll see..

EDIT: Got a ticket number now. Woo.
nox May 2, 2018
"
Thank you for your feedback, it has been passed to our dev team. Keep in mind that some features might not be implemented in our game.

Feel free to share your thoughts on our forum as well to help us improve the game further:
http://forum.techland.pl/forum/8-general-discussions

Best Regards
Techland Support"

I sent an email to them as I wonder what they mean about "features might not be implemented". Hopefully it's just a badly chosen copy-paste reply, but the game working on a distribution they officially support isn't a feature... :P
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