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... though it makes me wonder: How many DX12 games are there anyway? What are the prospects of industry-wide DX12 reception? As a stupid ignorant non-expert, I can't even think of any technical reasons for using DX12 over Vulkan; and insofar as there are 'economic' reasons, I can only see them being created artificially by M$'s various coercion tactics.
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A lot of reasons to adopt both Vulkan and DX12, no technical reasons to prefer dx12 over Vulkan, however there is a huge marketshere for both so really depends on which one of them developers see most profit on the long run.
Primarily they are both newer generation APIs that allow developers to get more out of the same hardware and have more low-level hardware access.
Vulkan is a cross-platfrom API that works on Windows, Android, Linux and all 3 platforms combined are huge and feature millions of users, which makes it very valid choice for game developers.
DX12 only works on Windows and XBox One series of consoles which again is a huge market and makes it very valid choice for game developers.
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In my opinion, this is a very bad decision! But, pain is the best way to learn.
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The other way around. Xbox One only supports DX12 and the like. It's a way for MS to force developers to use their API, instead of allowing developers to use Vulkan.
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Yes it is, however not anyone can do much about it, MS is abusing their position here. If devs want to have their games on both Xbox and Windows they will have to use the dx12. Luckily Nintendo Switch, Android, Linux and even Windows can utilize Vulkan so devs will likely develop for dx12 and Vulkan respectively.
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I feel like such kind of behavior should be punishable by anti-trust.
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I completely agree, but developers' goals are to make money not to question the moral of companies that are holding the monopoly on something, they just want users.