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Can you please ping The Witcher 3 in Wine thread, when you'll think DXVK will be at the stage good for testing TW3 in it already? I'd be glad to run tests and report issues. Tesselation would be one major milestone for it I suppose.
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Don't you think that once there is a vulkan based converter that the gallium state tracker is no longer necessary?
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I've downloaded the precompiled version (i'm not into compiling), but there are only 2 folders in the archive (x32 and x64), with 2 dlls in every folder (d3d11.dll and dxgi.dll).
How can i implement them to any wine prefix??
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Do you know what is the purpose of vkd3d project? From the description it sounds it's focused on D3D12 only, but in this dxvk issue there was some discussion that makes it sound like it's for all versions of D3D. So does it mean there will be duplication of effort?