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On Windows you can use the FAR mod for the game to work around it, but that doesn't work on Wine/DXVK. In general though, this game is a GPU hog that heavily favours AMD, a 950 probably just doesn't cut it. At least for 1080p.
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If you are building DXVK yourself, you can comment out these two lines and it should show all resolutions. It works in Nier, but causes trouble with most other games due to the buggy DXGI implementation.
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Well...
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This is on Windows though with DXVK enabled. Using the Special K Global Injector and only injecting after starting the game it seems to work.
Haven't tried in wine yet but I expect there to be issues with the Special K injection :(
I have to applaud the progress you've been making with DXVK, this is amazing stuff.
Anyway, that's some pretty awful framerate. Do you have MSAA enabled or does it really run that poorly on NV?
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Yeah... heh confirmed this for myself :S: Is this an issue with how Wine handles dynamic libraries ? The injector tries and I get the infamous MGS sound crash. Playing around with taskset and limiting the amount of cores does some weird stuff though, sometimes it just gets stuck or crashes later. I've seen bug reports pertaining to FAR having issues sometimes with the how the cores are used so I gave it shot.
Technically it would be feasible although a huge undertaking to merge the Special K code base with DXVK to make a special version just for NieR:A, right? I mean it works on Windows if it is injected later (but that's maybe an argument on how broken windows is sometimes :P)
This is without DXVK
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So closer to 60 indeed. And I do not have any Anti-aliasing enabled since it doesn't play well with the Ambient Occlusion.
EDIT:
On Wine Staging 3.5 + DXVK
1fb22a6(wrong commit, sorry) adb1789View cookie preferences.
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The performance is a bit worse on Linux Wine
The only variable I have is DXVK_HUD=1.