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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
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We aren't talking about some stupid studios who don't know left from right about software development and have some "fears" and other irrational ways to make their plans. I'm talking about professionals. And they either have experts or they do not. What Feral offer is expertise, not a "way to sooth fears". That's the usual choice. Either hire experts / train them in house or outsource the work to external "consultancies". Feral offer the later approach. What's happening today is growing in-house expertise with Linux development for gaming. Those who are not professionals and handle things through fear and paranoia aren't going to change, Feral or not. I don't think they even are worth any attention.
Last edited by Shmerl on 7 June 2020 at 9:17 am UTC
Read any of the interviews that Liam has done, or go to the places where game devs sit round the campfire. The only thing is whether the revenue from sales is higher than the costs of support. For almost all game developers, those who aren't interested in Linux as a gaming platform in its own right, support costs are really high because they did it as an afterthought, way out of proportion to the revenue they're likely to get. And other devs hear those stories and shy away. That's just how it is.
Costs can come down, revenues can go up. I hope they do. But we aren't there yet. Stadia might help, or it might not, but we don't know either way yet.
I'm going to reiterate this point, because it's really important.
For a competent dev, the cost of making a Linux version is likely negative in a lot of cases. You find bugs faster, which means that you either have time to add new features, or you can release earlier meaning you don't need to pay staff and costs for as long before you get to move onto the next thing.
The cost of supporting a Linux game is an entirely different thing.
If you're a competent dev, support costs are likely still low, but non-zero. You need to test. You need to have support staff that know what they're talking about. You need a distribution channel. You need to minimise the weird stuff that your game does. You need to be responsive to changes in your customers' environments as upgrades happen, and drivers change, and so on.
Most devs won't have built their game multiplatform with Linux in mind from the ground up. There will be middleware that needs to be replaced. There will be assumptions that were made that are only true on Windows, so code will need to be redesigned. You need to pick your target from an overwhelming variety of distros that you know nothing about. Trying to do it after the fact is a nightmare. And for apparently less than 1% of the market.
That is the part that Feral takes off the devs' hands, and where their expertise is. They take something made with no real consideration of Linux and turn it into revenue and good reviews with no particular extra effort on the part of the devs themselves.
More native games from developers will be nice, but there are an awful lot of developers for whom Linux is not a primary target and won't be for quite a long time. If it were a primary platform for them, making the Linux game would be cheap, but it isn't, and so supporting the Linux game is really expensive.
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Alternative option would be help training developers, for those who actually are building up that expertise, working with studios directly. That's what Google are doing when helping those who release for Stadia. Since you said that experts are hard to find so far, that should be a good option for a while still.
Last edited by Shmerl on 7 June 2020 at 4:19 pm UTC
I don't think Feral will just start developing their own games, that's a whole different world imho. That said their mobile ports are already quite different than the originals with regard to UI and controls, so the results are already more than just straight ports.
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I don't see porting companies continuing what they are doing in the long run. Both commodity engines supporting Linux well and studios building all that expertise in house means there won't be enough need for them.
Last edited by Shmerl on 7 June 2020 at 6:28 pm UTC
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Wake me up when a Linux version gets released due to Stadia. Any game at all. Until then I refuse to drink the kool aid.
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Last edited by Shmerl on 10 June 2020 at 5:09 am UTC
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Metro Exodus?