While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode
- Steam getting proper Season Pass support with clearer guidelines and refunds for cancellations
- FromSoftware owner Kadokawa confirms Sony sent an 'initial letter of intent' to acquire them
- > See more over 30 days here
-
GOG's Black Friday Sale is live now with some big disco…
- ElectricPrism -
PlaytronOS Alpha 2 brings expanded NVIDIA support, more…
- sonic2kk -
Star Fox 64 is getting a Native PC port from the devs o…
- Mountain Man -
PlaytronOS Alpha 2 brings expanded NVIDIA support, more…
- pleasereadthemanual -
Action-platformer metroidvania Janosik 2 will be a 'big…
- Pikolo - > See more comments
- What have you been listening to?
- Linux_Rocks - More updates - social media related
- Klaas - What do you want to see on GamingOnLinux?
- Linux_Rocks - Our own anti-cheat list
- Liam Dawe - Weekend Players' Club 11/22/2024
- Liam Dawe - See more posts
View PC info
A common solution to this problem was by dedicating a folder per game through the use of __GL_SHADER_DISK_CACHE_PATH= , giving them 128MB disk cache each.
Yesterday, Arthur Huillet from Nvidia made an interesting post regarding this. By using __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 the 128MB limit is removed. This will come in handy for some of those games with very large shaders, Witcher 3 is a good example of this, the game is able to eat up over 10mb in the starting area alone.
View PC info
I don't know how it works on Steam. For non-Steam games though, you can just put the env-variable in the .sh launch script. As Ehvis said, this is more useful for some Wine games with very large shaders such as Witcher 3, Overwatch and GTA V.
Enabling these variables it's an easy 2 lines edit in your start script (you can put them at the start of the script):
export __GL_SHADER_DISK_CACHE_PATH="$HOME/.nv/Game_Name_1" <--for this line to work you need to create the directory manually
export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1
Rinse and repeat for the other games.
__GL_SHADER_DISK_CACHE_PATH=~/.steam/cache/271590 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 LD_PRELOAD=$LD_PRELOAD:/usr/\$LIB/libgamemodeauto.so.0 %command%
Please make sure that the directory exists, it wont be created automatically. The GTA5 cache is still ~7MB after playing two hours or so, not sure if this will make such a difference.
(Note that I'm using latest DXVK 0.72 for Proton, that's why I don't have a reference to a DXVK config file with the AMD override in my launch options.)