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Or so I thought: According to https://github.com/zfigura/wine/blob/esync/README.esync WINEESYNC should be set to 1 to enable so I had my scripts export WINEESYNC=0 for now, however investigating further it looks like it's enabled if the WINEESYNC environment variable is set at all. Inconvenient, but should be a quick and easy fix.
What I'll do is change the general wrapper defaults to disable it unless it's explicitly enabled with WINEESYNC=1, and for games that benefit from it such as SW2 I'll have it enable it by default, unless it's explicitly disabled by WINEESYNC being set to anything other than 1. It will only allow WINEESYNC to be enabled as long as the system's file descriptor limit isn't too low.
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Probably a few reasons:
They don't actually have it for sale for Linux (this may be a loophole they are using), they just sell it for Windows and provide a way to play it in Linux that already exists (Wine).
They provide support themselves (GOG may not want to wrap games, then support them)
Valve maybe more comfortable, and have more resources to actually defend against a legal action.
I imagine if they after add a Linux icon on the store for Proton games, it will only be for games they are granted permission to sell for Linux with Proton