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Actually the games both use DX11, here's a screenie of the first game with DXVK:
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@shmerl: There's quite a few other 32bit games with DX11 such - Shantae and the Pirate's Curse, Ghost of a Tale, Darksiders 1 Warmastered Edition.
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Tested it without the DX10 dll's and DXVK still runs, it's clearly DX11.
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I'll enable vsync for this, no point to run at such huge framerate.
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I noticed that too, thought it was just my setup.
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I usually add this to my launcher scripts:
export DXVK_STATE_CACHE_PATH=$HOME/.cache/dxvk
So all cache files go in one place.
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But you can use some of my scripts, like these:
* wine_env.sh
* wine_run.sh
Those are launching tools that I constantly use. Place them for example in $HOME/bin
Here is how Bioshock setup is organized for me:
In $HOME:
games/wine/bioshock
games/wine/bioshock/prefix
games/wine/bioshock/start.sh
start.sh can look like this:
#!/bin/bash
hud=${hud:-false}
if $hud; then
export DXVK_HUD=devinfo,fps,memory
fi
export DXVK_STATE_CACHE_PATH=$HOME/.cache/dxvk
export WINEPREFIX=$HOME/games/wine/bioshock/prefix
export WINEDEBUG=${WINEDEBUG:-"-all"}
export DXVK_LOG_LEVEL=${DXVK_LOG_LEVEL:-"none"}
cd $WINEPREFIX/drive_c/bioshock/Build/Final
wine_run.sh BioshockHD.exe -nointro #&>wine_run.log
Installing the game itself (into $HOME/games/wine/bioshock/prefix) and setting up dxvk for it are separate steps.
For example to install the game, you can do the following (using GOG installer):
WINEARCH=win32 WINEPREFIX=$HOME/games/wine/bioshock/prefix wine_run.sh setup_bioshock_remastered_1.0.122872_(25715).exe
I select something C:/bioshock in the installer (start.sh points to it).
Then, I extract the png icon from the *.ico file provided by GOG (using imagemagic) and create .dekstop launcher for start.sh in $HOME/.local/share/applications for easy access.
UPDATE:
Hm. Code blocks are completely messed up here.