While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Half-Life 2 free to keep until November 18th, Episodes …
- Ehvis -
Hybrid gaming controller MoveMaster has a new website, …
- furaxhornyx -
Half-Life 2 free to keep until November 18th, Episodes …
- tuxmuppet -
Half-Life 2 free to keep until November 18th, Episodes …
- Tuxee -
Inspired by SSX, arcade snowboarding game Tricky Madnes…
- based - > See more comments
- New Desktop Screenshot Thread
- Vortex_Acherontic - Types of programs that are irritating
- dvd - What do you want to see on GamingOnLinux?
- Linas - Weekend Players' Club 11/15/2024
- StoneColdSpider - Our own anti-cheat list
- Xpander - See more posts
We solved the video problems (automatic transform for OS targets did work out in the end, so it's obviously not obvious how to do it, as the developer didn't succeed in several attempts before...).
I wonder though how to give execution rights to the Unity export for Linux. Is it possible in Unity itself (it should default to it...)? If no, I'm not even sure which archive formats would transport Linux user rights nicely...
Ciao,
Eike
So it wouldn't make a difference for say Steam. because the store system cares for it?
Thanks!