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Feel free to post comparison benchmarks here, so developers could take a look.
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It works with X4? Interesting. Weird that it doesn't work for me. I'm using GOG version of the game. I wonder if it somehow prevents Vulkan layers from working?
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Yeah, the hang is ACO related, but I was interested in why the overlay is not showing up. I.e. same thing happens with regular Mesa (except no hang). Anyway, it's really off-topic for ACO testing. I opened a Mesa bug.
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I would like to see benchmarks with an empty shader cache, since this compiler was specifically designed with low compilation latency in mind :)
changing XDG_CACHE_DIR or whatever it is called should be enough, AFAIK, if you don't want to get rid of your old cache.
Could those freezes be due to building up the shader chache?
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Doing comparisons against the wrong mesa version won't mean anything.
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It's 19.2, AFAIK. In order to do a useful test, you should always run tests using the same compiled libraries with llvm and without it. From my point of view, that's the only way to get a fair results to compare.
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to be exact. Which is 19.2-git.
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Interesting. I'm still on Meson 0.49. Did newer Meson remove --native-files option? That part was needed to set correct llvm version when building, since my script supports choosing that.
Once Debian testing will get unfrozen (soon) and packages will refresh, I'll update my script if anything will be broken.
Not sure. How does the resulting ICD file look like? Does it point to the right location of .so? If not, place it where you want it, and manually edit the ICD JSON to point to the right place.