While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Funded in 5 minutes - the open source modular mini computer 'Pilet' is on Kickstarter
- Why are there so many different Proton versions? Proton 8, Proton 9, Experimental, GE-Proton
- OrangePi Neo gaming handheld with Manjaro Linux now due out in Q1 2025
- Mecha Comet looks like a fun little modular Linux handheld
- Bazzite the popular SteamOS-like Linux gets expanded NVIDIA support in Beta
- > See more over 30 days here
An idiots guide to setting up Minecraft on Steam Deck / SteamOS with controller support
How to install extra software, apps and games on SteamOS and Steam Deck
How to install extra software, apps and games on SteamOS and Steam Deck
-
Vulkan Quake port vkQuake 1.32 adds external WAD, WAD3,…
- mrdeathjr -
Jan 14th Steam Beta fixes Linux issues, a Steam Deck Wi…
- Pyrate -
Jan 14th Steam Beta fixes Linux issues, a Steam Deck Wi…
- KROM -
Scribbly comic-book styled Heroes of the Seven Islands …
- scaine -
Mighty Marbles is a sweet physics-based toy playground …
- DryPapHmrBro - > See more comments
View PC info
Well, that looks like source?
UPDATE: Looks like tags have builds: https://github.com/lutris/wine/tags
But supposedly one for Star Citizen is some special customized one.
Last edited by Shmerl on 26 Nov 2021 at 8:18 am UTC
View PC info
Ah, sorry about that! I need to stop assuming everyone knows how to navigate GitHub, honest.
Lutris Wine 6.14 added a supposed fix for Star Citizen, so I believe every version after has it as well since it hasn't been stated that it's removed later on.
For all intents and purposes, downloading " wine-lutris-6.21-5-x86_64.tar.xz" from the releases page should be the one you want.
See 6.14's changelog:
!link
View PC info
View PC info
Installig via lutris went smooth and after setting a higher map count value as sugguested the game ran stable. Or should I rather say walked...or even crawled stable ;).
I know I have a rather outdated rig with Vega 56 (oced to 1680/1100) and a Xeon 1231 but I didn't expect to get avg 15fps with frequent drops below 8 fps regardless of graphics settings and resolution.
Any tipps to improve the situation?
Else I might try again when I have better hardware and the game is closer to being complete...
View PC info
Just a general idea - try to see where the bottleneck is. Is CPU maxed out, or GPU or memory and etc. But sometimes it's hard to identify the bottleneck. I.e. sometimes it can look like hardware isn't fully utilized but it can be still slow.
Last edited by Shmerl on 28 Nov 2021 at 7:47 pm UTC
View PC info
DXVK_HUD shows CPU at 95-100% and graphics settings don't improve fps so I guess I have found my bottleneck.
Wasn't SC supposed to run even on Sandy Bridge and Bulldozer CPUs? But that would be on windows anyway - which I refuse to use anymore if not needed for work related stuff.
Well, I might fiddle around a bit as long as the free flight event lasts but I guess my hardware's just too dusty to get any playable or even enjoyable framerates right now.
Edit:
Seems like there are problems with Fsync (enabled via lutris configuration and with patched kernel)
After disabling it i get 20-30 fps with medium-high details on 1440p CPU@70-90% GPU above 90% walking around in Orison but it still is frequently locking up.
Playing online FPS is a nogo as it starts as dia-show after (re)spawning.
Last edited by skyrrd on 28 Nov 2021 at 8:32 pm UTC
Don't every use low settings because that increases cpu load to save on gpu load and SC is almost never gpu bound. Also, it also limited to the load on the render thread, so until Gen12/Vulkan are ready fully implemented, things are unlikely to improve on that front (expect 6 to 9 months to get Vulkan ready). This also means that server performance affects your fps. Not sure how Xeon cpus do on single core performance, but this may be an issue.
Run from an SSD (nvme if possible) because an HDD will be very problematic.
Also, there are areas in the game that are simply not designed for current gen hardware (Orison, New Babbage), so getting 20-30 fps there is expected.
Other than that, in space with not too many big ships, things should be fine until the server starts struggling and the solution for the servers (server meshing) is probably 9-12 months out.
View PC info
System and game on a 500MB/s ssd (I know, modern ssds are way faster)
View PC info
* https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/101-weeks
* https://www.youtube.com/watch?v=-0cIaf3mPLw&t=368s
Linux support is mentioned in the video!
See also: https://robertsspaceindustries.com/comm-link/transmission/19078-Letter-From-The-Chairman
Good to see gaming developers using Vulkan for a change as their primary development tool (and it's someone besides Godot).
Last edited by Shmerl on 12 Jan 2023 at 8:04 am UTC
View PC info
https://robertsspaceindustries.com/comm-link//19915-Star-Citizen-Alpha-3230
I tried during the recent free fly but couldn't get it to start. It basically failed at device creation. Might have been that my wine-ge-8.26 was not up to date enough for it to run. I did see someone on youtube do a DX11/Vulkan comparison on Linux with proton-ge-9.5 and had it working. From that comparison there was no real advantage yet.
Seems like they need to enable their multi-threaded renderer to make things better. Besides that, the server performance was terrible and it resulted in nothing but problems. So my test session was not extensive.
View PC info
View PC info
See: https://github.com/starcitizen-lug/knowledge-base/wiki/Manual-Installation
Needed env variables:
export radv_zero_vram=true
export EOS_USE_ANTICHEATCLIENTNULL=1
Also this is needed:
echo 16777216 | sudo tee /proc/sys/vm/max_map_count
Performance is bad, but apparently it's not optimized yet:
![](https://i.imgur.com/Hef0s2G.jpeg)
You do need very recent Wine (I'm using latest + esync + dxvk / vkd3d-proton in general).
Last edited by Shmerl on 15 Aug 2024 at 4:31 am UTC
View PC info
https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/rsi-launcher-2-0-1-release-notes/6992299
Yeah, the main reason for Vulkan is multi-threaded rendering and that hasn't been included yet.
When I tried it a couple of years ago, I managed to get 40-50 fps in busy places and 60 in quiet areas. Now I get less than 30 in cities, so the game has taken a beating on Wine.
It should be free again starting tonight and I still have it installed. So I may try to get Vulkan running again.