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Shadow of the Tomb Raider
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mylka 2 Aug 2019
did anyone try Shadow of the Tomb Raider with proton 4.11 and ACO mesa?
just 2 FPS less on Linux

![](https://i.imgur.com/WpKlEvY.jpg)

![](https://i.imgur.com/GbUXPnr.jpg)
mylka 5 Aug 2019
yes it is very needy
you can see allocated 7GB. "memory used" was also higher during benchmark
and of course my 580 is faster, than your 570

https://www.youtube.com/watch?v=GPpuhKtrp7o
YoRHa-2B 6 Aug 2019
AMDVLK is almost 10% faster than RADV/ACO on my RX 480, and the same goes for Windows/D3D11.

Make sure you're also using the same anti-aliasing mode on both systems, and do note that Windows is (probably, depending on your hardware) slower in the CPU-bound bits.
mylka 6 Aug 2019
AA also was the same
mylka 7 Aug 2019
told you (and you got a way better CPU than i do)........ impressing and i wonder how feral will top that..... it makes absolutely no sense to wait anymore
sorry feral, but you took too long. the announcement was almost 1 year ago and still no release date

i wish phoronix would also test at least 1 card with windows each benchmark, so we have a comparison
mylka 7 Aug 2019
this is the Trial actually, that's why some of the graphics options are grayed out.

nope. it is greyed out because of the first line........ directx12 OFF. win7 does not have dx12 and for HDR you need a HDR monitor
also the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
sr_ls_boy 8 Aug 2019
So, RADV is out and AMDVLK is in? Can
RADV ever catch up with performance?
tuubi 8 Aug 2019
also the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
Are you sure they're not taking this long because they're building their Vulkan stuff on top of the DX12 backend instead? Probably not, but that would be interesting.
mylka 8 Aug 2019
also the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
Are you sure they're not taking this long because they're building their Vulkan stuff on top of the DX12 backend instead? Probably not, but that would be interesting.

i am not sure if this is possible, or else proton would already have this option
tuubi 9 Aug 2019
also the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
Are you sure they're not taking this long because they're building their Vulkan stuff on top of the DX12 backend instead? Probably not, but that would be interesting.

i am not sure if this is possible, or else proton would already have this option
Yes, it is possible. DX12 and Vulkan are quite similar. Check out VKD3D.

I think DX12 emulation hasn't been a priority simply because there aren't many (or any?) DX12 exclusive games.

EDIT: But that's not exactly what I meant. I was almost hoping they'd build a proper Vulkan backend for the game based on the DX12 backend, but a compile-time translation layer would be the next best thing.
mylka 9 Aug 2019
also the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
Are you sure they're not taking this long because they're building their Vulkan stuff on top of the DX12 backend instead? Probably not, but that would be interesting.

i am not sure if this is possible, or else proton would already have this option
Yes, it is possible. DX12 and Vulkan are quite similar. Check out VKD3D.

I think DX12 emulation hasn't been a priority simply because there aren't many (or any?) DX12 exclusive games.

EDIT: But that's not exactly what I meant. I was almost hoping they'd build a proper Vulkan backend for the game based on the DX12 backend, but a compile-time translation layer would be the next best thing.

seems to work very well
https://www.youtube.com/watch?v=cXUBlj8Wd18
i wonder when it will be part of proton too

DX12 features arent that good. i think vulkan still doesnt support ray tracing and i am not sure about better performance

DX11-> vulkan would be enough for now and maybe they can patch DX12 features later

but now must people will play it with proton i think
tuubi 9 Aug 2019
DX12 features arent that good. i think vulkan still doesnt support ray tracing and i am not sure about better performance
Nvidia has released Vulkan extensions to support their proprietary ray tracing (RTX) features, but I have no idea if they're worth it for this game. I also have no idea if the DX12 backend for SotTR is any good. Not really interested either, but at least theoretically it should be better suited for Vulkan translation.
mylka 5 Nov 2019
seems like the linux version with vulkan has much less cpu overhead, so even my old cpu can do a little better than dx11 on win7

![](https://i.imgur.com/7AZcoRr.jpg)

did 2 more runs with gamemode and ACO

![](https://i.imgur.com/LPwJ4OB.jpg)
![](https://i.imgur.com/wHYxv8X.jpg)

can someone also try it?
here my launch options
RADV_PERFTEST=aco gamemoderun VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics VK_LAYER_MESA_OVERLAY_POSITION=top-right %command%

steam screenshot didnt made a pic of the mesa overlay

EDIT2: 2 more runs with "fidelityfx cas" on. it is an AMD image sharpening filter for vulkan and dx12 so i dont have it on win7. kinda same results

Last edited by mylka on 6 Nov 2019 at 12:27 am UTC
mylka 6 Nov 2019
told you (and you got a way better CPU than i do)........ impressing and i wonder how feral will top that..... it makes absolutely no sense to wait anymore
sorry feral, but you took too long. the announcement was almost 1 year ago and still no release date

i wish phoronix would also test at least 1 card with windows each benchmark, so we have a comparison

turns out Feral did raise the bet!! good job!! really impressive! I told you there was some reason why the release was taking that long.

yes, but proton still has a very good performance and who knows if feral didnt do something like middle earth
and we both have win7. dx11 seems to be much slower than dx12, so i guess we would have better performance on win10

maybe it took so long because they have an agreement with the publisher to release it with the def edition

Last edited by mylka on 6 Nov 2019 at 2:43 pm UTC
pete910 11 Nov 2019
seems like the linux version with vulkan has much less cpu overhead, so even my old cpu can do a little better than dx11 on win7

![](https://i.imgur.com/7AZcoRr.jpg)

did 2 more runs with gamemode and ACO

![](https://i.imgur.com/LPwJ4OB.jpg)
![](https://i.imgur.com/wHYxv8X.jpg)

can someone also try it?
here my launch options
RADV_PERFTEST=aco gamemoderun VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics VK_LAYER_MESA_OVERLAY_POSITION=top-right %command%

steam screenshot didnt made a pic of the mesa overlay

EDIT2: 2 more runs with "fidelityfx cas" on. it is an AMD image sharpening filter for vulkan and dx12 so i dont have it on win7. kinda same results

Here's mine with Mesa/ACO Though the command failed to start for me so run

VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics VK_LAYER_MESA_OVERLAY_POSITION=top-right %command%

![](http://downloads.unrealnetworks.co.uk/benchmarks/SOTTR/1080p-1.jpg)

![](http://downloads.unrealnetworks.co.uk/benchmarks/SOTTR/1080p-2.jpg)
mylka 11 Nov 2019
Here's mine with Mesa/ACO Though the command failed to start for me so run

you are gpu bound. i think my 580 could do a little better with a better cpu
pete910 11 Nov 2019
Here's mine with Mesa/ACO Though the command failed to start for me so run

you are gpu bound. i think my 580 could do a little better with a better cpu

Well, yeah, as it should be, Vulkan doing it's job :D

What CPU you got ?

Edit, NM just looked at your benchmark

Last edited by pete910 on 11 Nov 2019 at 5:11 pm UTC
Vortex_Acherontic 10 Apr 2024
This isn't related to AMD or the ACO compiler but since I ran the Benchmark I felt like creating a new topic is obsolete and thus posted the results here.

I tested the game using the native Linux version and Proton using DX11 and DX12.

Shadow of the Tomb Raider Benchmark Results:

Preset: Ultra High
Resolution: 2560x440
Anti-Aliasing: TAA

Best out of two:

Linux Native (Feral 3D):

Frames: Renderd: 23595
Avg. FPS: 150

!Shadow of the Tomb Raider Benchmark Results - Linux native

Proton Experimental: experimental-9.0-20240328c

VKD3D-proton: vkd3d-1.1-3973-g21008d5c
DLSS: Off

Frames: Renderd: 17916
Avg. FPS: 117

!Shadow of the Tomb Raider Benchmark Results - VKD3D

DXVK: 2.3.1-3-g855b2746

Frames: Renderd: 19108
Avg. FPS: 123

!Shadow of the Tomb Raider Benchmark Results - DXVK

Conclusion: Feral Interactive done an extremely well job on this Linux Port. Both in terms of compatibility (it does not require random workarounds on distributions not based off Ubuntu) and performance wise thanks to their DirectX to Vulkan mapper Feral 3D. The native Linux port ran the best in all 3 Benchmarks. It's very sad Feral stopped making Linux ports though 😢

System:

OS: openSUSE Aeon (Kernel 6.8.4-rc1)
CPU: AMD Ryzen 7 7800X3D
GPU: nVidia GeForce RTX 3080 (Driver: 550.67)
RAM: 16 GB DDR-5 + ZRam
DE: Gnome 46 (Wayland)

Last edited by Vortex_Acherontic on 10 Apr 2024 at 10:34 am UTC
Ehvis 10 Apr 2024
It's very sad Feral stopped making Linux ports though 😢

It is indeed. The Vulkan ports were amazing. I suppose it's not so much "Feral stopping making them" as it was "publishers requesting them". As the Steam Machine hype dried up, so did the need for Linux ports. And with the way Proton works now, that is not likely to change any time soon. Seems that macos ports aren't doing much better and that Feral is more relying on mobile now.
Pengling 10 Apr 2024
Seems that macos ports aren't doing much better
I find this quite interesting, since MacOS doesn't have any real equivalent to Proton that I'm aware of.
Vortex_Acherontic 10 Apr 2024
It's very sad Feral stopped making Linux ports though 😢

It is indeed. The Vulkan ports were amazing. I suppose it's not so much "Feral stopping making them" as it was "publishers requesting them". As the Steam Machine hype dried up, so did the need for Linux ports. And with the way Proton works now, that is not likely to change any time soon. Seems that macos ports aren't doing much better and that Feral is more relying on mobile now.

Yeah seen a lot of iOS, Android and Switch Ports lately by Feral. They really did a fine job and I am proud to say I bought all of their Linux games, except the Total War series.

Last edited by Vortex_Acherontic on 10 Apr 2024 at 11:35 am UTC
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