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Shadow of the Tomb Raider
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tuubi Aug 9, 2019
Quoting: mylkaDX12 features arent that good. i think vulkan still doesnt support ray tracing and i am not sure about better performance
Nvidia has released Vulkan extensions to support their proprietary ray tracing (RTX) features, but I have no idea if they're worth it for this game. I also have no idea if the DX12 backend for SotTR is any good. Not really interested either, but at least theoretically it should be better suited for Vulkan translation.
mylka Nov 5, 2019
seems like the linux version with vulkan has much less cpu overhead, so even my old cpu can do a little better than dx11 on win7



did 2 more runs with gamemode and ACO




can someone also try it?
here my launch options
RADV_PERFTEST=aco gamemoderun VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics VK_LAYER_MESA_OVERLAY_POSITION=top-right %command%

steam screenshot didnt made a pic of the mesa overlay

EDIT2: 2 more runs with "fidelityfx cas" on. it is an AMD image sharpening filter for vulkan and dx12 so i dont have it on win7. kinda same results

Last edited by mylka on 6 November 2019 at 12:27 am UTC
mylka Nov 6, 2019
Quoting: The_Aquabat
Quoting: mylkatold you (and you got a way better CPU than i do)........ impressing and i wonder how feral will top that..... it makes absolutely no sense to wait anymore
sorry feral, but you took too long. the announcement was almost 1 year ago and still no release date

i wish phoronix would also test at least 1 card with windows each benchmark, so we have a comparison

turns out Feral did raise the bet!! good job!! really impressive! I told you there was some reason why the release was taking that long.

yes, but proton still has a very good performance and who knows if feral didnt do something like middle earth
and we both have win7. dx11 seems to be much slower than dx12, so i guess we would have better performance on win10

maybe it took so long because they have an agreement with the publisher to release it with the def edition

Last edited by mylka on 6 November 2019 at 2:43 pm UTC
pete910 Nov 11, 2019
Quoting: mylkaseems like the linux version with vulkan has much less cpu overhead, so even my old cpu can do a little better than dx11 on win7



did 2 more runs with gamemode and ACO




can someone also try it?
here my launch options
RADV_PERFTEST=aco gamemoderun VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics VK_LAYER_MESA_OVERLAY_POSITION=top-right %command%

steam screenshot didnt made a pic of the mesa overlay

EDIT2: 2 more runs with "fidelityfx cas" on. it is an AMD image sharpening filter for vulkan and dx12 so i dont have it on win7. kinda same results

Here's mine with Mesa/ACO Though the command failed to start for me so run

VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics VK_LAYER_MESA_OVERLAY_POSITION=top-right %command%



mylka Nov 11, 2019
Quoting: pete910Here's mine with Mesa/ACO Though the command failed to start for me so run

you are gpu bound. i think my 580 could do a little better with a better cpu
pete910 Nov 11, 2019
Quoting: mylka
Quoting: pete910Here's mine with Mesa/ACO Though the command failed to start for me so run

you are gpu bound. i think my 580 could do a little better with a better cpu

Well, yeah, as it should be, Vulkan doing it's job :D

What CPU you got ?

Edit, NM just looked at your benchmark

Last edited by pete910 on 11 November 2019 at 5:11 pm UTC
This isn't related to AMD or the ACO compiler but since I ran the Benchmark I felt like creating a new topic is obsolete and thus posted the results here.

I tested the game using the native Linux version and Proton using DX11 and DX12.

Shadow of the Tomb Raider Benchmark Results:

Preset: Ultra High
Resolution: 2560x440
Anti-Aliasing: TAA

Best out of two:

Linux Native (Feral 3D):

Frames: Renderd: 23595
Avg. FPS: 150



Proton Experimental: experimental-9.0-20240328c

VKD3D-proton: vkd3d-1.1-3973-g21008d5c
DLSS: Off

Frames: Renderd: 17916
Avg. FPS: 117



DXVK: 2.3.1-3-g855b2746

Frames: Renderd: 19108
Avg. FPS: 123



Conclusion: Feral Interactive done an extremely well job on this Linux Port. Both in terms of compatibility (it does not require random workarounds on distributions not based off Ubuntu) and performance wise thanks to their DirectX to Vulkan mapper Feral 3D. The native Linux port ran the best in all 3 Benchmarks. It's very sad Feral stopped making Linux ports though 😢

System:

OS: openSUSE Aeon (Kernel 6.8.4-rc1)
CPU: AMD Ryzen 7 7800X3D
GPU: nVidia GeForce RTX 3080 (Driver: 550.67)
RAM: 16 GB DDR-5 + ZRam
DE: Gnome 46 (Wayland)

Last edited by Vortex_Acherontic on 10 April 2024 at 10:34 am UTC
Ehvis Apr 10
Quoting: Vortex_AcheronticIt's very sad Feral stopped making Linux ports though 😢

It is indeed. The Vulkan ports were amazing. I suppose it's not so much "Feral stopping making them" as it was "publishers requesting them". As the Steam Machine hype dried up, so did the need for Linux ports. And with the way Proton works now, that is not likely to change any time soon. Seems that macos ports aren't doing much better and that Feral is more relying on mobile now.
Pengling Apr 10
Quoting: EhvisSeems that macos ports aren't doing much better
I find this quite interesting, since MacOS doesn't have any real equivalent to Proton that I'm aware of.
Quoting: Ehvis
Quoting: Vortex_AcheronticIt's very sad Feral stopped making Linux ports though 😢

It is indeed. The Vulkan ports were amazing. I suppose it's not so much "Feral stopping making them" as it was "publishers requesting them". As the Steam Machine hype dried up, so did the need for Linux ports. And with the way Proton works now, that is not likely to change any time soon. Seems that macos ports aren't doing much better and that Feral is more relying on mobile now.

Yeah seen a lot of iOS, Android and Switch Ports lately by Feral. They really did a fine job and I am proud to say I bought all of their Linux games, except the Total War series.

Last edited by Vortex_Acherontic on 10 April 2024 at 11:35 am UTC
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