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- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- NVIDIA stable driver 550.135 released for Linux
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
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If a FOSS game dev made a good standalone game for one of the Id Software engines or other libre engines and had all libre scripting, I'd buy a nice boxed collectors edition with replicated discs, a soundtrack, a poster and a premium strategy guide.
If you think my views are too unreasonable, that's probably what most game devs think of "no tux, no bux". Though in all seriousness, I'd rather have a "No free, no fee" movement.
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If I can't play your game on Linux based OS, I won't buy the game.
If I can play your game on Linux based OS, but my purchase registers as a Windows sale, I most likely won't buy your game.
If I can play your game on Linux based OS and my purchase registers as such, I might buy your game.
If you made the effort to support Linux based OS specifically, it is more likely I will buy your game even if it isn't a must buy for me.
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I don't mind buying some Windows only games released some years ago, but they have to be DRM-Free (and out of Steam).
I prefer buying a Windows DRM-free game on GOG than buying a native title on Steam, and I know a lot of people don't agree with this and/or really understand that position.
DRM is a nonsense, whatever OS, software, file you use, period. Same with Free software, right now I think I'm at 98% (If I don't count games of course).
"No tux, no bucks" is not harmful if you don't spam forums about it IMO. But I don't really like devs who ask the community about it and sometimes gives hopes for nothing. Just adding a +1 in a thread like some of us do is nice.
In the end, Linux games releases could help a lot for Linux adoption in general. Even if it's still proprietary games, if majority of people were using a nearly 100% Free software OS that would be better in many aspects!
Sorry to be a bit off topic!
"Voting with your wallet" is only a good idea if you are rich.
All it takes is one rich asshole with an agenda to outvote all Linux players of a game (let's say, someone with a Windows-only store that wants to get exclusive games by giving money to developers). Or even some slightly more affluent Windows gamer dude that pre-orders a more-than-full-price deluxe edition, paying several times more than I ever would. I buy relatively few games, almost always on sale, and with regional prices.
Even if you argue for strength in numbers... we aren't a majority. If we all banded together in a well-organized boycott, it would be a tall order to reduce sales by a few percent points. Not meaningless, of course, but I'm not sure if worth the effort. Heck, the visibility from being boycotted might get them more Windows sales than they lose.
My perception of the value of a game (and thus, likelihood to buy) is already affected by Linux support (and many other things). I won't buy a game I can't play. I am less likely to buy a game that has inferior support or requires too much effort. I don't need to discipline myself to not buy Windows-only games, because I already have a good reason to not do it. But if somehow a game is still worth buying despite not having native support, I will buy it. I won't hold back from doing stuff out of some delusion that I will make a difference for a big corporation.
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