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Another thing that Windows and OSX do that Linux distros typically don't is walk the user through the first-time setup with lots of helpful "Click here to make this work, you idiot" dialog boxes. It's more common for Linux distos to simply dump you onto the desktop, and if something doesn't work, it's entirely on the user to figure it out. I'm not saying that Linux distros can't be made more user friendly; it's just that most aren't.
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Are we seeing the Linux gaming currently enters an new, uncharted territory?
Yes.
Linux gaming right now is complex situation now. Too big for niche, too small for mainstream.
You know, video game industry in it's current will be certainly collapse/crash, just we don't know when.
Many video gaming people (non-shill, not bias, not liar and certainly not ignorant) from fans to journalists to developers etc., etc., predicting video game will crash anytime.
So, this is gonna be a good test for Linux gaming durability to withstand the ups and downs of video game industry.
Linux gaming survivability will be put on test for the first time ever. Hope for the best, prepare for the worst.
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I don't think indie games will go anywhere as a whole, either, although I guess on an individual level only few will achieve prolonged success. And it'll be mostly indie games we'll continue to see on Linux, and likely more and more of them in the future.
So to come back to the original question: if by "golden age" the OP is mostly referring to AAA titles making their way to Linux, then I'd consider us currently past the prime. Overall, we're still golden, however, just no longer growing by leaps and bounds. I guess for that to change again it would take a couple of the massively successful multiplayer titles to become available. And I don't see that happening any time soon.
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The first golden age was around ~2001 with Loki and an otherwise healthy share of commercial ports. I was not on the scene then, and so I cannot comment.
But the most recent golden age, I would be confident defining as beginning in ~2013 with the announcement of Steam for Linux. Peaking around 2015-2016 and ending somewhere around today (this end date will be easier to assess in retrospective, but that will need to wait).
It is very likely that the 2020s will be another few years of relative decline and silence for commercial Linux gaming, a "dark age" more or less.
I am no fan of cloud computing (deferring your computing to somebody else's computer), although I do wonder if resources like Stadia will be somehow responsible for kicking off the next golden age in a few years.
TTimo:
Icculus
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This is, tbh, by far the biggest disappointment for me when it comes to Valve, Steam and Linux gaming on the whole for a very long time. And while some might consider this as 'just one game', this potentially tells us so much more - that we probably refuse to acknowledge. :/
As far as I'm aware Valve is quite a decentralized company, so above facts just could also just point out that the different islands at Valve do operate quite independently and aim for different goals.
Last edited by jens on 25 January 2020 at 8:56 pm UTC
The amount of tediousness I had to deal with has decreased substantially, and the amount of games that either work natively or run really well with Wine/Proton has increased substantially.
It's amazing.
Unfortunately, Linux has already firmly earned its reputation of being too tedious for general use way back in the late 90s already so it is always an uphill battle for market share and company support. That's why you shouldn't think that progress will be fast. It might be fast once it reaches critical market share. But that's way off. Until then, progress will be slow but steady. It's just a matter of time.