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- Intel and NVIDIA drivers holding back a public SteamOS release, Valve not trying to compete with Windows
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Also looks like holo-call fps drops got workaround in DXVK:
https://github.com/doitsujin/dxvk/commit/552d2f0a6d5c5710124ce921d5f9e132082c584a
Last edited by Xpander on 16 Oct 2023 at 5:35 am UTC
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Last edited by Shmerl on 16 Oct 2023 at 6:08 am UTC
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Cheers!
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No change in performance for me. proton-experimental, nvidia 545 drivers. 5800X3D and RTX 3080.
You have a cpu with 2 CCX right? try the SMT toggle in the cyberpunk menus i guess, maybe that is the cause?
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Last edited by Shmerl on 27 Oct 2023 at 6:05 am UTC
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What about if you disable SMT?
or use the WINE_CPU_TOPOLOGY=8:0,1,2,3,4,6,7 for example or some other combination that fits your CCXes
you can check this stuff with lstopo to see how your CPU is setup with CCXes
Not sure ofc if thats the issue but worth a shot i guess. But yeah i seem to have even slightly better fps to be honest..at least in super crowded areas. And GPU usage doesnt drop below 95% unless i cap the framerate to lower fps , which is excpected then.
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export WINE_CPU_TOPOLOGY=8:0,1,2,3,4,5,6,7
But it's weird that the new version works worse with 16 core CPU.
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Maybe they F**ked up the SMT settings with new update. Need to see if more people have this issue. My CPU is 1 CCX so maybe i dont get affected for those reasons.
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export WINE_CPU_TOPOLOGY=16:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
Supposedly that's using logical cores anyway, so 0-15 would fall in the first CCX.
Last edited by Shmerl on 27 Oct 2023 at 6:42 am UTC
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I'm also using wine-esync, not wine-fsync (didn't figure out how to build the latter without all the extra proton stuff so far).
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![](https://i.imgur.com/Ab5EvhW.jpg)
Graphics look fine, but mouse input is broken as expected (it's still missing some needed features).
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![](https://i.imgur.com/gdjNROp.jpg)
Some issues still remain.
* Window title is missing.
* Input keys for plugins like cyber engine tweaks aren't working anymore.
Last edited by Shmerl on 8 Dec 2023 at 6:02 am UTC
Rename /bin/x64/bink2w64.dll to /bin/x64/bink2w64Hooked.dll, then rename /bin/x64/version.dll (from CET) to /bin/x64/bink2w64.dll.
Launch the game (might take a while), and then you should have CET working.
This hasn't been necessary for a long time, at least I haven't used it since game version 1.5.
Last edited by BlackBloodRum on 8 Dec 2023 at 8:48 pm UTC
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I'm sure, because CET works in the very beginning of the loading screen, before mouse capture happens, and then it stops when cursor containment kicks in. So it's very likely related to that.
Last edited by Shmerl on 8 Dec 2023 at 9:04 pm UTC
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CET didn't work without it until pretty recently. Now it works fine.