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Cyberpunk 2077 in Wine
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pete910 14 Dec 2020
VAAPI encoder works well on AMD to be fair, used it for a long while now. Like NVENC still not as good as CPU though. To be honest if you have any modern'ish CPU you won't take a big hit in perf either. If you have a 12 core or up virtually nil.

Which software do you use for VAAPI recording? I only tried simplescreenrecorder which seems to support nvenc but not vaapi.

I've always used OBS
Shmerl 15 Dec 2020
I think OBS should be the most user friendly. You can also use ffmpeg CLI tool.
Shmerl 15 Dec 2020
I noticed that a lot of NPCs don't have any voice, just speech bubbles (text). Is that intended or something is bugged?
Shmerl 15 Dec 2020
Apparently there is some work on spatial audio that's currently only in Proton, not in upstream Wine and it affects CP2077:

https://github.com/ValveSoftware/wine/commit/85d049746cd99a66fd646d5f97ba76b603bed0cd
kumaramark27 16 Dec 2020
I really hope, that the Game works through Wine/Proton with VKD3D or that they enable Vulkan on the Win build of the Game. How long i do wait, until it works with Wine/Proton?
Shmerl 16 Dec 2020
It already works.
pete910 16 Dec 2020
It already works.

In a fashion

Wish they'd release the stadia vulkan version for us to try. Ya never know, hell may freeze.

In fact come to think of it, I'm still waiting on this Linux game influx due to Stadia that lots of folk proclaimed would happen.

Sorry, OT. Rant over.
scaine 16 Dec 2020
It already works.

In a fashion

Wish they'd release the stadia vulkan version for us to try. Ya never know, hell may freeze.

In fact come to think of it, I'm still waiting on this Linux game influx due to Stadia that lots of folk proclaimed would happen.

Sorry, OT. Rant over.

I think you'll be waiting another year or so. No-one really claimed there would be an influx of games, only that developers would have to become more proficient with Vulkan. Since Stadia only launched with a tiny handful of games on November last year, and given that most AAA titles have years-long schedules, it'll be a while before we see any real uptick in Vulkan games as a direct result of Stadia's success.

Hell, I don't even know if Stadia can be considered a success. Google are quiet on Subscriber numbers after all.

And at least in CDPR's case, the developers contracted their Stadia port to QLOC, so they probably coded the whole thing without touching Vulkan at all!
pete910 17 Dec 2020
It already works.

In a fashion

Wish they'd release the stadia vulkan version for us to try. Ya never know, hell may freeze.

In fact come to think of it, I'm still waiting on this Linux game influx due to Stadia that lots of folk proclaimed would happen.

Sorry, OT. Rant over.

I think you'll be waiting another year or so. No-one really claimed there would be an influx of games, only that developers would have to become more proficient with Vulkan. Since Stadia only launched with a tiny handful of games on November last year, and given that most AAA titles have years-long schedules, it'll be a while before we see any real uptick in Vulkan games as a direct result of Stadia's success.

Hell, I don't even know if Stadia can be considered a success. Google are quiet on Subscriber numbers after all.

And at least in CDPR's case, the developers contracted their Stadia port to QLOC, so they probably coded the whole thing without touching Vulkan at all!

Was mentioned many places by various folk that it would help Linux to be fair.

Do you mean CDPR never touched Vulkan ? As I thought Stadia used Vulkan.
scaine 18 Dec 2020
at least in CDPR's case, the developers contracted their Stadia port to QLOC, so they probably coded the whole thing without touching Vulkan at all!

Was mentioned many places by various folk that it would help Linux to be fair.

Do you mean CDPR never touched Vulkan ? As I thought Stadia used Vulkan.

Yeah, sure, it was mentioned it would help. But not that there would be a massive influx of games... anyone suggesting that was being extremely optimistic.

And yeah, I do mean "CDPR never touched Vulkan". Why would they? As I said, they contracted another company to do the Vulkan work for Stadia.
Arehandoro 18 Dec 2020
Not 100% related to us, but Sony has pulled Cyberpunk 2077 from its store :O

https://www.eurogamer.net/articles/2020-12-18-sony-pulls-cyberpunk-2077-from-the-playstation-store
damarrin 18 Dec 2020
I have just bought it on PS4. I really want to see the shitshow with mine own eyes. I have the 3 consoles (base PS4, Pro and PS5) and am looking forward to seeing the differences.
Shmerl 20 Dec 2020
Latest update to CP2077 includes this:

[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.

See here.

Last edited by Shmerl on 20 Dec 2020 at 5:43 am UTC
14 20 Dec 2020
I have just bought it on PS4. I really want to see the shitshow with mine own eyes. I have the 3 consoles (base PS4, Pro and PS5) and am looking forward to seeing the differences.
I have the game on PS4 and Steam. Even on patch 1.05, I experience a crash every 2-3 hours or so on PS4 just like the last two patch versions. The graphic textures are less detailed than PC. But it's not a shitshow. I am really enjoying the game.
damarrin 20 Dec 2020
Yeah, I’ve now played the game on various Sony consoles and it’s not unplayable on any of them. It’s a big old mess but it looks salvageable. Let’s not forget how any given Elder Scrolls game ran at launch.
Arehandoro 20 Dec 2020
Latest update to CP2077 includes this:

[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.

See here.

I should benefit with this patch. I'll give it a go tonight and play the first missions.
14 20 Dec 2020
Yeah, I’ve now played the game on various Sony consoles and it’s not unplayable on any of them. It’s a big old mess but it looks salvageable. Let’s not forget how any given Elder Scrolls game ran at launch.
And Andromeda and recent Assassin's Creed games and and recent Ghost Recon games...
I'm understanding better why Baldur's Gate 3 is going through an Early Access phase even though it initially seemed really strange to me to put a role-playing game through Early Access. I don't get why folks want to pay full price to be beta testers, but glad I get to benefit from them!
scaine 20 Dec 2020
Yeah, I’ve now played the game on various Sony consoles and it’s not unplayable on any of them. It’s a big old mess but it looks salvageable. Let’s not forget how any given Elder Scrolls game ran at launch.
And Andromeda and recent Assassin's Creed games and and recent Ghost Recon games...
I'm understanding better why Baldur's Gate 3 is going through an Early Access phase even though it initially seemed really strange to me to put a role-playing game through Early Access. I don't get why folks want to pay full price to be beta testers, but glad I get to benefit from them!

Yeah, great point. Early Access for Indie's is a great idea. Early Access for a AAA game is a disgrace. And why do people want to EA an RPG game? Who wants to play a game like that over and over? Just bizarre.

I've bought EA occasionally but only rarely, and never for anything expensive.
Shmerl 20 Dec 2020
Yeah, I never understood playing an incomplete RPG - it's like a major spoiler. Beta testing is another thing, but you should be paid for it, not the other way around :)
Liam Dawe 21 Dec 2020
Early Access for a AAA game is a disgrace.
Is it though? Done properly, it could be quite interesting to have a huge game by a big studio built up in the open over time. As long as people know it's Early Access it would be fine wouldn't it?
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