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Cyberpunk 2077 in Wine
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scaine 8 Jul 2021
The audio crackling in the game though makes it pretty much unplayable. I'm waiting for some method to configure Pipewire to handle it better.

I just upgraded to Pop_OS 21.04. It's not using Pipewire, but I was affected by the crackling when I bought the game yesterday. Found a fix yesterday - this is for Steam launch options but maybe you can engineer for GOG?

PULSE_LATENCY_MSEC=40 %command%

Fingers crossed for you. I've played 25 minutes and it seems okay so far. I'm waiting for the inevitable bugs and so forth...
Shmerl 8 Jul 2021
I tried that - it didn't help even with PulseAudio proper. Some suggested using Pipewire - but it seems to make it worse even.
scaine 8 Jul 2021
I tried that - it didn't help even with PulseAudio proper. Some suggested using Pipewire - but it seems to make it worse even.

Huh. Worked for me, so it must be some core difference between Proton and Wine. That's a real shame - I guess you're waiting for a wine-staging fix then?

The only other thing I can think of is that I always edit my /etc/pulse/daemon.conf so that the default sample rate is 48000, instead of the insane 44100 it defaults to normally. Worth a try?
Shmerl 8 Jul 2021
Pipewire seems to be using that too:


pactl info
...
Server Name: PulseAudio (on PipeWire 0.3.30)
Server Version: 14.0.0
Default Sample Specification: float32le 2ch 48000Hz


I'll check if going back to stock PulseAudio and doing some tweaks could help.

Last edited by Shmerl on 8 Jul 2021 at 4:13 pm UTC
Shmerl 8 Jul 2021
There could be some realtime related patches in Proton, but they are also in Wine staging.

See also this thread: https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-869136858
scaine 8 Jul 2021
There could be some realtime related patches in Proton, but they are also in Wine staging.

See also this thread: https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-869136858

Pretty infuriating. I hope you get a breakthrough. I didn't actually try stock Proton - I'm using the new Proton 6.12-GE-1 version but I couldn't tell you whether it has specific sound/real-time patches.
Shmerl 8 Jul 2021
Pretty infuriating. I hope you get a breakthrough. I didn't actually try stock Proton - I'm using the new Proton 6.12-GE-1 version but I couldn't tell you whether it has specific sound/real-time patches.

I can try building that. Never experimented with GE versions before.
pete910 10 Jul 2021
Pretty infuriating. I hope you get a breakthrough. I didn't actually try stock Proton - I'm using the new Proton 6.12-GE-1 version but I couldn't tell you whether it has specific sound/real-time patches.

I can try building that. Never experimented with GE versions before.

Always used the GE versions , They have always worked netter than stock wine/proton for me in things like star citizen. Easy to use with lutris too as there is a build ready made for it within the release tar.
Shmerl 11 Jul 2021
Always used the GE versions , They have always worked netter than stock wine/proton for me in things like star citizen. Easy to use with lutris too as there is a build ready made for it within the release tar.

What is the best repo for GE versions?
Shmerl 12 Jul 2021
OK, I just tried running the game with Proton-GE without any priority tweaks (instead of Wine-staging) - and the crackling is gone! So it's clearly doable with some changes to Wine / libraries itself.
pete910 12 Jul 2021
@Shmerl. Sorry for the late response !

https://github.com/GloriousEggroll/wine-ge-custom/releases

Looks like you've found it anyhow
Shmerl 1 Aug 2021
Just for the reference, the last upstream version of Wine that works without audio crackling is Wine-staging 6.8.

Last edited by Shmerl on 1 Aug 2021 at 11:07 pm UTC
Shmerl 2 Aug 2021
I found one suggestion that fixed the audio crackling for me even for recent Wine-staging! Switching Wine audio driver from Pulse to ALSA fixed it. I suppose it still goes through either Pulse ALSA plugin or Pipewire ALSA plugin? Not sure, my backend is Pipewire anyway, but crackling can be avoided this way!

To switch I did this:

WINEPREFIX=<path_to_prefix> winetricks settings sound=alsa

Last edited by Shmerl on 2 Aug 2021 at 10:32 pm UTC
Pangaea 6 Aug 2021
Have you been able to play a fair bit of the game? Most of what I read about it is.. not good :-/
Shmerl 6 Aug 2021
I only started, so can't really say much but it looks pretty good so far story wise. And some new mechanics are surely better than TW3. What I don't like though are some UI elements that can't be turned off, like constantly glowing quest marker and such. What were CDPR thinking not making UI customizable? It's a clear regression from TW3.

Last edited by Shmerl on 6 Aug 2021 at 9:02 pm UTC
Shmerl 8 Aug 2021
To reduce autosave spamming, create custom.ini (you can use any ini file name):

; Put this in engine/config/platform/pc

[SaveConfig]
AutoSaveEnabled = true
AutoSavePeriod = 900
;AutoSavePeriodOnLock = 30
;CheckpointSavePeriod = 60 

[Developer/SaveSlotsConfig]
NumAutoSaveSlots=3
recaffeinated 8 Aug 2021
Have you been able to play a fair bit of the game? Most of what I read about it is.. not good :-/

I really enjoyed it. Probably give it 8/10. I played about 95 hours of it. On PC the bugs have mostly been ironed out. The combat is satisfying and the plot is ok, even if the main story line is a little short. The city feels big, and there's plenty to do.
Shmerl 9 Aug 2021
TW3 reference in the game

![](https://i.imgur.com/n66G1P2.jpg)
Shmerl 11 Aug 2021
Found a bike to ride there

![](https://i.imgur.com/1tn5z5e.jpg)
Shmerl 11 Aug 2021
Found this cool area for riding a bike (no traffic there) after meeting Meredith Stout.

![](https://i.imgur.com/cRP00oq.jpg)

Too bad there is no good way to turn off the HUD in the game for taking screenshots.

Last edited by Shmerl on 11 Aug 2021 at 6:59 am UTC
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