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- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
- Half-Life: Blue Shift remake mod Black Mesa: Blue Shift - Chapter 5: Focal Point released
- Linux kernel 6.12 is out now with real-time capabilities, more gaming handheld support
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- > See more over 30 days here
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S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on …
- Shmerl -
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on …
- Trias -
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on …
- Shmerl -
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on …
- Trias -
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on …
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A few folk on Discord have noted the same. But works fine for me.
If it helps, I'm still using Proton 6.20-GE-1, with the following launch command:
mangohud PULSE_LATENCY_MSEC=40 WINE_FULLSCREEN_FSR=1 gamemoderun %command%
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That makes no sense. Is there still a wine process lagging behind after exiting the game, maybe??
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It's indeed weird. I tried to clean all such processes, no luck. I'll dig a bit more when I'll have time. May be the game leaves some weird state.
Last edited by Shmerl on 16 February 2022 at 5:15 pm UTC
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Interesting. I'm on Wine staging 7.2. I've read that crash happens on Windows too and is related to audio.
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Hmm, no audio issues noticed. I have tkg wine build with fshack and fsync stuff if that makes any difference. windows version set to 10 in winecfg (that was default), using pipewire if that makes any difference. Sound worked well also, didnt notice anything missing or broken in terms of audio.
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Last edited by Shmerl on 17 February 2022 at 9:22 am UTC
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I could share my wine build if you want but its compiled for Arch, so i dunno if it will work with other distros.