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- Intel and NVIDIA drivers holding back a public SteamOS release, Valve not trying to compete with Windows
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A few folk on Discord have noted the same. But works fine for me.
If it helps, I'm still using Proton 6.20-GE-1, with the following launch command:
mangohud PULSE_LATENCY_MSEC=40 WINE_FULLSCREEN_FSR=1 gamemoderun %command%
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That makes no sense. Is there still a wine process lagging behind after exiting the game, maybe??
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It's indeed weird. I tried to clean all such processes, no luck. I'll dig a bit more when I'll have time. May be the game leaves some weird state.
Last edited by Shmerl on 16 Feb 2022 at 5:15 pm UTC
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Interesting. I'm on Wine staging 7.2. I've read that crash happens on Windows too and is related to audio.
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Hmm, no audio issues noticed. I have tkg wine build with fshack and fsync stuff if that makes any difference. windows version set to 10 in winecfg (that was default), using pipewire if that makes any difference. Sound worked well also, didnt notice anything missing or broken in terms of audio.
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Last edited by Shmerl on 17 Feb 2022 at 9:22 am UTC
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I could share my wine build if you want but its compiled for Arch, so i dunno if it will work with other distros.
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Developers already acknowledged it's a game bug.
Last edited by Shmerl on 17 Feb 2022 at 9:31 am UTC
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https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14565
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See:
https://github.com/yamashi/CyberEngineTweaks/issues/660
https://bugs.winehq.org/show_bug.cgi?id=51713
Last edited by Shmerl on 20 Feb 2022 at 11:09 pm UTC
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Supposedly GPU prices are gradually falling now.
I came to ask this. I'm not using flatpak, but hopefully the 7.1 GE-2 version works for me too. I'll report later today.
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For those with the game on HDD, purging file system cache works around the bug. That also explains why the game starts fine after reboot.
Last edited by Shmerl on 22 Feb 2022 at 7:33 pm UTC
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Once I had this installed, the startup crash no longer occured for me.