Cyberpunk 2077 in Wine
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Shmerl 28 Feb 2022
Thanks for the heads up, I'll test it shortly.
Shmerl 28 Feb 2022
Downloading it now. Weirdly GOG doesn't list hotfixes changelogs.
Shmerl 28 Feb 2022
Just tested - the bug is indeed gone for me. Cyber Engine Tweaks is broken again though, but there is a newer release for it that works with that hotfix.

Last edited by Shmerl on 28 Feb 2022 at 7:30 pm UTC
14 1 Mar 2022
I picked up a new 6600 XT and wanted to share the in-game benchmark results on Linux! This is a really cool experience now.

Using Steam's Proton 7.0-1 with gamemode in the launch parameters.

!Cyberpunk 2077 6600 XT benchmark results Linux
Shmerl 1 Mar 2022
Nice! I haven't tested this benchmark mode yet.

Last edited by Shmerl on 1 Mar 2022 at 10:42 pm UTC
Shmerl 1 Mar 2022
My result (Sapphire Pulse RX 6800 XT, Wine-staging 7.3, Mesa main, vkd3d-proton master):

![](https://i.imgur.com/BFnUa8F.png)

My settings are max except screen space reflection quality is set on Ultra, not on Psycho (the latter really degrades performance).

Last edited by Shmerl on 1 Mar 2022 at 11:22 pm UTC
Shmerl 13 Mar 2022
Looks like KHR_ray_query landed in radv. I'll test if ray tracing works in the game now shortly.

Last edited by Shmerl on 13 Mar 2022 at 5:24 pm UTC
Shmerl 13 Mar 2022
Nope, the game hangs if trying to enable ray tracing in the settings.
Shmerl 18 Mar 2022
According to various reports, Cyberpunk 2077 on Linux now performs better than when playing it on Windows when using AMD GPUs (with difference on lower end like Steam Deck APU being even more pronounced). Excellent work of open source developers!
Xpander 18 Mar 2022
Even with nvidia. Bought RTX 3080 with my friend, both the same model and according to in-game benchmarks we are within ~3% of difference. The only problem for my friend with windows 10 is that he has game crashing every 30 min to 1 hour while i have put 30 hours into it now without a single crash.
How the tables have turned i guess.

Bench result:
2560x1440, all maxed, RTX off, DLSS quality (~84 FPS when DLSS is off)
Spoiler, click me


Last edited by Xpander on 18 Mar 2022 at 8:37 pm UTC
scaine 18 Mar 2022
I'd love this to be a continued trend. I'd... god, I'd just love it!
Shmerl 29 May 2022
Ray tracing started working in Cyberpunk 2077 in latest Mesa main and vkd3d-proton without crashing the game! Performance is completely tanked though with ray tracing enabled 😆, but I wouldn't expect much from this generation of RDNA2 anyway.

Also, looks like some graphics might be not fully correct when ray tracing is enabled.

Set up: Sapphire Pulse RX 6800 XT, 2560x1440.

No RT:

!cp2077_no_rt

RT (all options enabled, lighting setting on ultra):

!cp2077_rt

Last edited by Shmerl on 29 May 2022 at 6:17 am UTC
Shmerl 30 May 2022
With pending PR !15030 for radv performance gets better with ray tracing than without it, though it's still not a playable level on those settings.

No ray tracing ~ 86 fps:

!cp2077_no_rt

Ray tracing ~11 fps:

!cp2077_rt

Notice also that visuals don't look correct (for example reflections don't seem to work at all), so things aren't fully implemented yet I assume.
scaine 31 May 2022
I'm beginning to suspect that I really don't need RT in my life. I'm pretty sure it's the future, but the difference between these pictures is so small that they're simply not differences that I'm likely to notice at all.

Reminds me when people compared DLSS to FSR 1.0 - you can certainly tell when it goes wrong, and you can sometimes tell when you're putting stills next to each other. But at 60fps while I'm playing a game? Nope.
Shmerl 31 May 2022
I don't really care much about it either, but it's not really working in the current pictures as it should. At least not fully.

So it's not yet at the point of such comparison. It's more just for fun of testing it and the game not crashing with ray tracing enabled anymore.

When it will work, I expect ray traced picture to look objectively better.

Last edited by Shmerl on 31 May 2022 at 6:13 pm UTC
scaine 31 May 2022
I don't really care much about it either, but it's not really working in the current pictures as it should. At least not fully.

So it's not yet at the point of such comparison. It's more just for fun of testing it and the game not crashing with ray tracing enabled anymore.

When it will work, I expect ray traced picture to look objectively better.

Yep, I agree. And lets not forget that CP2077 was an early adopter, so I'm not even sure their implementation is indicative of what's to come. Time will tell! I still need 6800XT prices to dip under £750 anyway, so I'll be waiting a while anyway!
setimese 2 Jun 2022
This game is beautiful! It's a great thing Linux users got a more polished version. :)
Schnabulator 5 Jun 2022
I dont get raytracing with lutris/gog version of cp2077 (v1.52) activated.
Is a newer version of mesa needed?
output of "glxinfo | grep OpenGL"
 
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 6800 XT (sienna_cichlid, LLVM 13.0.1, DRM 3.46, 5.18.1-arch1-1)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.1.0
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.1.0
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.1.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:

output of "ls /usr/share/vulkan/icd.d/"
 
radeon_icd.i686.json  radeon_icd.x86_64.json

thank you in advance

Last edited by Schnabulator on 5 Jun 2022 at 10:38 am UTC
Shmerl 7 Jun 2022
I dont get raytracing with lutris/gog version of cp2077 (v1.52) activated.
Is a newer version of mesa needed?

You need Mesa main, vkd3d-proton master and setting these environment variables:

export RADV_PERFTEST='rt'
export VKD3D_CONFIG='dxr11'


And even then it's not really "working", but rather not crashing the game already.

Last edited by Shmerl on 7 Jun 2022 at 2:00 am UTC
Shmerl 7 Jun 2022
but the ending was a bit dissapointing ... I tried both endings of signing the contract to get another body and refusing and getting back to earth. But I don't know how to unlock the ending where you side with Johny Silverhand and allow him to posses your body. All the other endings I think I will have to go wwaaay more back and load saves from a lot earlier, it should take lots of hours right?

All endings are kind of sad, but in the one with Johnny, V's friends don't die at least. But I think Hanako is killed by Yorinobu in case you don't save her from that mansion, so neither ending is really "good".

To get that ending with storming the tower solo (with Johnny), you need some specific choices in the dialogue with Johnny in the old fields. You can search how to activate it using a command console though in case you didn't make those choices before.

Last edited by Shmerl on 7 Jun 2022 at 1:59 am UTC
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