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- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
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Also, looks like some graphics might be not fully correct when ray tracing is enabled.
Set up: Sapphire Pulse RX 6800 XT, 2560x1440.
No RT:
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RT (all options enabled, lighting setting on ultra):
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Last edited by Shmerl on 29 May 2022 at 6:17 am UTC
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No ray tracing ~ 86 fps:
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Ray tracing ~11 fps:
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Notice also that visuals don't look correct (for example reflections don't seem to work at all), so things aren't fully implemented yet I assume.
Reminds me when people compared DLSS to FSR 1.0 - you can certainly tell when it goes wrong, and you can sometimes tell when you're putting stills next to each other. But at 60fps while I'm playing a game? Nope.
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So it's not yet at the point of such comparison. It's more just for fun of testing it and the game not crashing with ray tracing enabled anymore.
When it will work, I expect ray traced picture to look objectively better.
Last edited by Shmerl on 31 May 2022 at 6:13 pm UTC
Yep, I agree. And lets not forget that CP2077 was an early adopter, so I'm not even sure their implementation is indicative of what's to come. Time will tell! I still need 6800XT prices to dip under £750 anyway, so I'll be waiting a while anyway!
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Is a newer version of mesa needed?
output of "glxinfo | grep OpenGL"
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 6800 XT (sienna_cichlid, LLVM 13.0.1, DRM 3.46, 5.18.1-arch1-1)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.1.0
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.1.0
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.1.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
output of "ls /usr/share/vulkan/icd.d/"
radeon_icd.i686.json radeon_icd.x86_64.json
thank you in advance
Last edited by Schnabulator on 5 June 2022 at 10:38 am UTC
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You need Mesa main, vkd3d-proton master and setting these environment variables:
export RADV_PERFTEST='rt'
export VKD3D_CONFIG='dxr11'
And even then it's not really "working", but rather not crashing the game already.
Last edited by Shmerl on 7 June 2022 at 2:00 am UTC
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All endings are kind of sad, but in the one with Johnny, V's friends don't die at least. But I think Hanako is killed by Yorinobu in case you don't save her from that mansion, so neither ending is really "good".
To get that ending with storming the tower solo (with Johnny), you need some specific choices in the dialogue with Johnny in the old fields. You can search how to activate it using a command console though in case you didn't make those choices before.
Last edited by Shmerl on 7 June 2022 at 1:59 am UTC