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Vkd3d-proton master lets you enable the RTX settings, but it is only fully functional with this branch/PR: https://github.com/HansKristian-Work/vkd3d-proton/pull/1094
Unfortunately it is limited to NVIDIA only from my understanding. RADV still misses some features. That said, on NVIDIA is does look really good, albeit it also tanks a lot of fps. Of course the differences are subtle between RTX on and off, but once I knew where to look for (obviously shadows and reflections :)), I really don't want to miss it, it is certainly next generation graphics for me.
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I agree, at this generation of GPUs this is more of a curiosity, not a very useful feature for that framerate reduction.
Last edited by Shmerl on 10 June 2022 at 7:00 pm UTC
Well, it’s personally of course, but don’t get me wrong, for me it is more than just a curiosity. I’ll take the fps sacrifice and keep RTX on.
Last edited by jens on 10 June 2022 at 7:39 pm UTC
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It reminds me how Ubersampling in the Witcher 2 reduces performance in half. With current generation of GPUs it makes it usable. But back then when the game came out, it was just something to play around with, not to use :)
Last edited by Shmerl on 10 June 2022 at 7:39 pm UTC
I do think though that RTX will stay.
Last edited by jens on 10 June 2022 at 7:48 pm UTC
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https://gitlab.freedesktop.org/mesa/mesa/-/issues/6076
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All RTX pull requests for VKD3D-Proton are now merged into master.
Last edited by jens on 11 July 2022 at 3:31 pm UTC
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Nice! I'll run some tests later today.