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Last edited by Shmerl on 16 Jan 2023 at 10:16 pm UTC
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https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21406
Last edited by Shmerl on 23 Feb 2023 at 10:37 pm UTC
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Some benchmarks vs previous Sapphire Pulse RX 6800 XT.
radv: Current Mesa main (git-ed76833705)
resoluton: 2560x1440
settings: ultra, no upscaling.
== No ray tracing ==
6800 XT
!cp2077_6800xt_nort
!cp2077_6800xt_nort_bench
7900 XTX
!cp2077_7900xtx_nort
!cp2077_7900xtx_nort_bench
== Ray tracing on ==
All ray tracing settings enabled on Medium.
6800 XT
!cp2077_6800xt_rt
!cp2077_6800xt_rt_bench
7900 XTX
!cp2077_7900xtx_rt
!cp2077_7900xtx_rt_bench
Last edited by Shmerl on 24 Feb 2023 at 5:30 am UTC
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7900 XTX:
== No ray tracing ==
!7900xtx_nort_esync
!7900xtx_nort_bench_esync
== Ray tracing on ==
!7900xtx_rt_esync
!7900xtx_rt_bench_esync
Last edited by Shmerl on 24 Feb 2023 at 10:50 am UTC
30fps at 1440p and no upscaling is getting there! How does upscaling affect the RT performance? I'm still on a 6900XT and will be for a couple of years yet, might give this a go myself to see some figures.
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Last edited by Shmerl on 24 Feb 2023 at 10:54 am UTC
VKD3D_CONFIG=dxr11 RADV_PERFTEST=rt gamemoderun mangohud %command% --launcher-skip
I get into Settings:
!Cyberpunk Raytracing settings
But I turn all of those sliders to "On", I get a hard crash.
If I turn the first to on, but leave Reflections, Sun Shadows and Local Shadows off, and RT Lighting off, it works, but probably isn't doing anything, since I don't see much difference.
What are your tests above using, Shmerl?
Edit: Even turning on only "Reflections" causes a crash too.
Last edited by scaine on 3 Mar 2023 at 1:22 pm UTC
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You need to use Wine 8.2 + vkd3d-proton master, as far as I know Proton doesn't support needed features yet.
And naturally Mesa-main, not release version.
Last edited by Shmerl on 3 Mar 2023 at 4:05 pm UTC
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Btw, I updated the test to match the settings and location from that video exactly.
Here is the result:
Linux: ~25 fps
![](https://i.imgur.com/lA3CQ5M.jpg)
Windows: ~55 fps
![](https://i.imgur.com/iDfQqqM.jpg)
Last edited by Shmerl on 11 Apr 2023 at 8:52 pm UTC
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So just keep the settings on Ultra and ray tracing off and the game looks great as is.
Last edited by Shmerl on 7 Mar 2023 at 1:48 am UTC
DLSS had a way to use its scaling option for the RT, but run the main game at high resolution. I presume there's no similar option here for Mesa/FSR?
How much does FSR affect overall framerates?
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Last edited by Shmerl on 7 Mar 2023 at 10:36 am UTC
Yeah, but the videos on DLSS I watched suggested that the lightmap RT uses doesn't need to be that high-res, so they got the shiny reflections from RT, but with the clarity of a crisp game world. I think it was a feature directly built-into DLSS though. I think I'm remembering a LinusTT video on Cyberpunk when it first came out. Maybe it's moved on since then.
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I won't be doing dedicated ray tracing (maybe a bit of software ray tracing will become a thing some day, just for dithering) on my hardware, but I would think the most noticeable improvement in CP2077 with ray tracing would be things the fog around street lights. That looks pretty stupid without RT.
Another game like that for me is Control, somewhat annoying fog+lighting effects.
I found I was able to push an extra 10-20fps out of my GPU by forcefully setting the pp_power_profile_mode to 3D_FULL_SCREEN and even more by using the COMPUTE profile, though the compute profile did cause stuttering quite quickly.
Setting this I usually get around an hour or two's gameplay before the typical AMD "ring 0" errors with a higher FPS.
In any case, it's worth trying just in case you get some extra performance, though I should note my GPU is crazy old and slow compared to new GPUs at this point (5600XT).
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Last edited by Shmerl on 10 Mar 2023 at 2:20 am UTC
As for heat, my GPU normally reaches a max of around 70C.
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