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So just keep the settings on Ultra and ray tracing off and the game looks great as is.
Last edited by Shmerl on 7 March 2023 at 1:48 am UTC
DLSS had a way to use its scaling option for the RT, but run the main game at high resolution. I presume there's no similar option here for Mesa/FSR?
How much does FSR affect overall framerates?
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Last edited by Shmerl on 7 March 2023 at 10:36 am UTC
Yeah, but the videos on DLSS I watched suggested that the lightmap RT uses doesn't need to be that high-res, so they got the shiny reflections from RT, but with the clarity of a crisp game world. I think it was a feature directly built-into DLSS though. I think I'm remembering a LinusTT video on Cyberpunk when it first came out. Maybe it's moved on since then.
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I won't be doing dedicated ray tracing (maybe a bit of software ray tracing will become a thing some day, just for dithering) on my hardware, but I would think the most noticeable improvement in CP2077 with ray tracing would be things the fog around street lights. That looks pretty stupid without RT.
Another game like that for me is Control, somewhat annoying fog+lighting effects.
I found I was able to push an extra 10-20fps out of my GPU by forcefully setting the pp_power_profile_mode to 3D_FULL_SCREEN and even more by using the COMPUTE profile, though the compute profile did cause stuttering quite quickly.
Setting this I usually get around an hour or two's gameplay before the typical AMD "ring 0" errors with a higher FPS.
In any case, it's worth trying just in case you get some extra performance, though I should note my GPU is crazy old and slow compared to new GPUs at this point (5600XT).
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Last edited by Shmerl on 10 March 2023 at 2:20 am UTC
As for heat, my GPU normally reaches a max of around 70C.
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