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export WINE_CPU_TOPOLOGY=8:0,1,2,3,4,5,6,7
But it's weird that the new version works worse with 16 core CPU.
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Maybe they F**ked up the SMT settings with new update. Need to see if more people have this issue. My CPU is 1 CCX so maybe i dont get affected for those reasons.
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export WINE_CPU_TOPOLOGY=16:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
Supposedly that's using logical cores anyway, so 0-15 would fall in the first CCX.
Last edited by Shmerl on 27 October 2023 at 6:42 am UTC
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I'm also using wine-esync, not wine-fsync (didn't figure out how to build the latter without all the extra proton stuff so far).
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Graphics look fine, but mouse input is broken as expected (it's still missing some needed features).
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Some issues still remain.
* Window title is missing.
* Input keys for plugins like cyber engine tweaks aren't working anymore.
Last edited by Shmerl on 8 December 2023 at 6:02 am UTC
Rename /bin/x64/bink2w64.dll to /bin/x64/bink2w64Hooked.dll, then rename /bin/x64/version.dll (from CET) to /bin/x64/bink2w64.dll.
Launch the game (might take a while), and then you should have CET working.
This hasn't been necessary for a long time, at least I haven't used it since game version 1.5.
Last edited by BlackBloodRum on 8 December 2023 at 8:48 pm UTC
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I'm sure, because CET works in the very beginning of the loading screen, before mouse capture happens, and then it stops when cursor containment kicks in. So it's very likely related to that.
Last edited by Shmerl on 8 December 2023 at 9:04 pm UTC
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CET didn't work without it until pretty recently. Now it works fine.