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- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
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...and... it's done. Took nearly 40 minutes. Goddam. But it's working again, so that's something!
@Cybolic, I wonder if your protontricks is simply out of date? Since I've done two fresh installs, I've had to install it again from scratch, so maybe that's the difference?
From the https://github.com/Matoking/protontricks page, it says you do this to upgrade protontricks:
pipx upgrade protontricks
Worth a shot?
Last edited by scaine on 11 October 2020 at 12:21 pm UTC
In the past the Steam Controller also worked very well. But for some time now it hasn't been working properly for me.
How does it work on AMD systems or with new Nvidia cards?
I'm on protontricks 1.4.2 using the Aur package, so that should already be the latest version; I think my system is just cursed :P
I think I'll wait until I've built my new system and then check again as I strongly suspect that there's some miscommunication happening with the Valve Index due to my ancient motherboard (it's from 2012). Installing dotnet can take up to two hours on this system as well - too much trouble right now.
Thanks for the suggestion though :)
I had the main problems with the Frontier Launcher and the registration process, which almost drove me crazy. There are also many Windows users who have problems with it. And incompatible Net environments are also a problem under Windows. Since about a year ago I've noticed that problems I'm having with Proton are also reported by Windows users. So I thought at first that Nier: Automata had problems under Proton until I realized that everything is much worse under Windows.
In the long run encapsulated environments such proton are indeed a good way to deal with this. But you need testers and developers who can create configurations that are adapted to the individual games.
By the way, the Steam Controller had a similar problem. The system would have worked much better if it hadn't been left to the community to create custom configurations for each game.
I hope Valve will learn from this and will invest more in the next try. Then Steam Machines could still be a great success. But for the time being there is still a lot of basic work to be done and Valve is on it.
I played a bit of Noita today on the new 5.13 proton, finished up, then went to run E:D - it's crashing on startup. Forced 5.09... same issue!
So killed the pfx folder, and re-ran protontricks 359320 -q dotnet472 win7 - but it failed quite early, maybe about a minute or two into the process. That's when I remembered this thread and your comment about kernel versions. Turns out, Mint runs 5.4.0-51 out of the box at the moment. And since I'd just re-installed Mint, I was still on that when E:D was working. But a couple of days ago, I downloaded and applied the mainline kernel 5.8.15-lowlatency. Related?
Well, despite a full remove/re-install of E:D on that later kernel, even when forcing the earlier Proton version, I couldn't get it working at all.
So I've gone back to kernel 5.4.0-51-generic... and while protontricks crashed early the first time I ran it, I realised that I was still on Proton 5.13. So I deleted the pfx directory again, re-ran E:D forced to Proton 5.09, wait for it to fail, and then ran Protontricks... and that script is now working. It's been running for around 15 minutes so far, so probably another 10 minutes or so, I'll know if this is the issue!
Fingers crossed. Bit of a pain if it is the kernel though, as I'd have to reboot every time I want to play E:D! But at least we'd know what's causing it to fail, which is something.
EDIT: Yep, I'm in. So kernel 5.4 with Proton 5.09.
Last edited by scaine on 17 October 2020 at 2:44 pm UTC
https://github.com/ValveSoftware/Proton/issues/150#issuecomment-709907404
It didn't worked for me because login isn't supported yet, but may be your setup fits.
PS: I remember that I initially just installed dotnet40 instead of dotnet472, thus just running `protontricks 359320 dotnet40 win7`. Is version 472 now a requirement?
Now that it's working, I think I'm just going to leave it alone, Jens. However, yeah, it's great news that they're making headway into the .net libraries.
As for 472, I have no idea - I stole that command from Cybolic's reply early in this thread - it worked, so that's what I've been using! :)
Well, it runs in pancake mode on kernel 5.8.13 using Proton 5.13 (after going through a couple of reinstalls of Proton and the Steam Linux Runtime) but I haven't checked if it runs in VR or whether it will crash after a while. The current prefix was from a Proton 4.11 install with dotnet472. Will check and report back about VR.
UPDATE: VR is still a no-go for me, on Proton 5.13 as well; it still consistently crashes after the Frontier launch video.
Last edited by Cybolic on 17 October 2020 at 5:58 pm UTC
Note that I started with a fresh prefix.
Last edited by jens on 18 October 2020 at 9:50 am UTC
New build, new install and now using Proton 5.13-2 with wine-mono and I can confirm that the damn thing works in VR, including using my X52 Pro HOTAS :D
The reprojection is a bit much though so I hope those new Radeon cards become available soon :)