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I've got an itch gaming-wise that wants to be scratched, but currently I find it difficult to identify a game that'll do.
Recently I tried Terratech (during the free weekend), and while it was fun to discover new stuff, the exploration part and game play overall was a bit dull as far as I've seen it. The (base) building bits were especially annoying due to the clumsiness of the controls. So I didn't play for very long, though a part of we would have liked getting to the part were you can build flying machines very much.
Also some time back I tried the Aground demo (got reminded of that due to it's recent launch covered here), and while I kind of liked the progression and story and the beginning, my desire to make all the inventions myself was very disappointed to find that there were some actual leftovers of civilisation, economy and tech on the other island reachable during the demo. Also the stamina system (or what it was called) was more of a pain in the whatsoever than fun.
So I tried looking for similar games in Steam's Labs, though so far without success. I thought about starting a new world in Terraria (which I love), but as it will get a significant update soon, I'd rather wait for that. Any of you has some ideas what I might like? I'd prefer titles with a proper (Linux) release, not Early Access or Proton only. Also games on the affordable side of things would be appreciated, although I haven't spent much on games for a while now, so I'd be OK with higher prices if the content/developer is worth it.
I guess the info I've given about what I'm looking for is pretty vague, but it's not that clear to myself what that itch's desire actually is about. So pardon me and please feel free to recommend any games that pop up in your mind!
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For similar games with native Linux version, maybe Project 5: Sightseer?
Also, since you mentioned Terraria, how about Starbound or Junk Jack?
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You can send out caravans and trade with other cities, and go to various maps to drill for resources and the like, but it doesn't truly have exploration.
7 Days to Die - Excellent survival with building and exploration. But the game is a bit intimidating as a single player game. A ton of crafting and skills to get through. Combat is harsh, especially in the beginning. But the game was made for building. Fully destructible world (including the terrain up to a certain depth). And building is necessary to survive. However, building is just static, no custom vehicles or anything that moves.
Planet Nomads - Gameplay wise it is a bit mediocre. There is some story and mystery to figure out for which you need to explore the planet. Haven't finished that bit because it's not all that engaging. Building is excellent though. Both bases and vehicles (land, sea and air) can be built. Terrain (the planet to a limited depth) can be destroyed (but not rebuilt). The game purpose of building is to explore areas with harsher climates to progress with whatever mystery there is. Not much in the way of enemies and what's there can easily be avoided. But with the big selection of macro and elementary blocks, the building is the highlight. Very harsh on the system though! Especially the Linux version since the Vulkan renderer is buggy on this one.
Starbound - Much like Terraria (built by a former Terraria dev I think). A bit different in gameplay and scope and maybe the need for building is less.
Factorio - Completely different style of building and exploration. Factory building instead of bases, strongholds or vehicles. Although the game has an objective, you should really treat it as sandbox and set your own rules for the world settings you create. Either quietly build your efficiency optimised factor without an enemy in sight or keep up your military production to keep the relentless onslaught of enemies at bay. There is some exploration (the world is almost infinite), but that is really mostly done to find more resources.
X4 - Curve ball entry :D Space game of course, but it does allow you to build space stations. Probably not what you had in mind though ;)
A game I have in sight but have not tried yet:
Avorion - Looks like something to build spaceships and get in combat. Looks interesting, but I haven't delved into the details yet. Need more time!
Very often I got to the point where I needed a specific resource to build that awesome new equipment I just researched, for example some selenium, and I knew I had come across one or two deposits until now, but couldn't remember where. Think you can browse all the deposits you had discovered? No, the games doesn't do that for you. Ok, well, you can place markers on the map (which is a feature I miss in many many games). But there are so many deposits of so many different kinds it would be very tedious to mark them all, and early on you don't even have a clue on which might be interesting to mark an what not. And even if you'd decide to place a marker for all of them, you can't because the developer decided for whatever reason that markers have to have some distance between each other. Oh and the text you can put into the description can only store, what, 15 characters or so. (There's a mod which creates markers for you automatically in the Steam Workshop, but I learned that way too late.)
The overview you have about one outpost (you are currently in) is also quite limited. There is a quick info showing what's going in, whats going out which is useful in some way. If you want more detail, you can have some insight be selecting one resource a time, listing you consumers, producers, net and storage capacity. But I found those numbers not always telling the truth - that's the case when you consume more than you produce. More than never I couldn't get from the numbers where exactly the shortage was in the supply chain. The tutorial also only teaches you the very basics and leaves a lot unexplained. There is a wiki somewhere, but it's not official if I get that right, and there isn't a lot info in the first place. So usability wise this game is unfortunately a real mess.
There are some ships in there (three different ones, which is a lot less than ground and air vehicles), and honestly while it's fun for some time to travel around and listen to the humming of the engines while your vessel dashes through the waves, they could have skipped the hole water part entirely. It does not add anything to the game, and while there are resources out there available, they are the same like everywhere else and a pain in the rear to mine, so not worth your time end effort.
Also the amount of different resources is just too high. There's only a few very minor production chains which works by combining some elements in reactors (mostly carbon based recipes), but other than that it's just "you need a load of copper, iron, lithium and some tungsten, go find deposits, mine, transport, done. There are some resources I didn't mine once (oil, for example), and some I only needed for one or two specific products that got outdated real quick. So having a lot less resources would greatly increase overview while not removing anything substantial from game play. I'd rather have had have some production chains you can actually manage.
I have to say that the game mostly targets a more MMO style with players organising in factions, having alliances or waging war against each other, and I haven't tried that part because I don't like PvP and rather explore and progress all by myself or locally with friends. Though I can't really imagine that mixing PvP with base building and tedious resource gathering would be very enticing in this game. It did entertain me for a while (longer than I'd like to admit considering what I wrote above), but that time was in parts too confusing and frustrating for me to recommend it.
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I would be interested in hearing more about X4 if you and the OP don't mind.
Avorian is at the top of my wishlist right now. Have you played yet? I'm interested in your thoughts on this one too.
I'm not far enough into X4 to provide much more than the basics. I know you can buy "plots" and construct stations (since there are jobs for that), but don't have nearly enough money to even try. There are people in here that know much more than I do.
Haven't played Avorion yet.