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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
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I'll give DX:MD a test tomorrow. Windows version uses DX 11+12 afaik though.
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Feral has the publishing rights for Linux and Mac...
They can publish their Linux and Mac ports where ever they want....
.. even Epic Game Store (there is a mac version of the EGS client).
When a publisher release a game DRMFREE is because it really trust in the consumers.
About the games, I am waiting for the Lutris scripts.
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The windows version has a DX12 mode -- which is broken, unless they've fixed it in the past few months.
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That's an assumption. Maybe their contract states that they're only allowed to publish on Steam. Also, Steam supports access from multiple publishers to a single game so Feral can publish their. Have you ever seen any other store show signs of this? So maybe it's up to the original publishers to add this and they simply can't be bothered.
Same as Schmerl, you're so hopelessly biased against Feral that you can't imagine that there could be other reasons why it's not happening. And writing accusations without proof, well, you can figure out how that makes you look.
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Feral never bothered explaining their reasons, so why should we bother guessing it for them? They blew it, and that's it. They have their own store even where there is no question they have full control, so looking for any kind of excuses why they didn't release it DRM-free is a waste of time.
Last edited by Shmerl on 30 April 2020 at 8:15 am UTC
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How did you get the game to run? I've tried with both DXVK and VKD3D (DX12) and I get the same message "0082:err:d3dcompiler:compile_shader HLSL shader parsing failed."
EDIT:
Turns out I find the solution 2mins later, had to install and set both "d3dx11_43.dll" and "D3DCompiler_43.dll" to 'native'. Runs fine now.
Last edited by Avehicle7887 on 30 April 2020 at 10:02 pm UTC
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Thanks anyways :)
On another note I just managed to get DX12 working in VKD3D, it requires "d3dcompiler_47.dll" set to 'native' to run.
I'll still use DXVK to go through the game but having access to a DRM-Free DX12 title I can run some benchmarks as VKD3D matures.
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EDIT: Ran some benchmarks comparing DX11 and DX12. For best results I ran each benchmark 3 times and recorded the last one. The first 2 runs were to allow the shader cache to build up.
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Last edited by Avehicle7887 on 30 April 2020 at 11:17 pm UTC
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Hey and thanks for the "d3dx11_43.dll" hint. Didn't think i'd get the bloody thing running, appreciate it,
Last edited by frakswe on 30 April 2020 at 11:24 pm UTC
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"We don't have any plans to distribute our games through GOG. If this changes, we'll make announcements through our usual channels."
That doesn't sound like they are unable to more like they don't want to. I own Mankind Divided but it runs poorly still so I want to see if it runs better through Wine sans DRM.