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Universum: War Front - FPS, RTS, MOBA RPG in one Space Epic
StarworksArt Oct 2, 2013
Hello everyone,

When you played MOBA or RTS, do you ever wished to come down and keep the enemy at gunpoint in dynamic battles? In Universum you can:
- Command your troops on high or come down and keep the enemy at gunpoint in dynamic battles.
- Fight in 5 dimensions: ground, air, underground, open space, underwater.
- Play infantry, vehicles, mechs or alien creatures.
- Customize your character and researching new technologies.
- Enjoy beautiful graphics, realistic physics and incredible visual effects.
And all of this, on the beautiful landscapes of alien planets with their unique nature environment, physics and disasters, in the huge world of Universum.
Much more? Explore a global map of the universe, where your space troops will be able to resolve the dispute who will rule the Earth and the galaxy tomorrow..
View video on youtube.com

So Universum: War Front is a new indie Sci-Fi Multiplayer Battle Arena project developed by only one person – Cyril Megem.
Having a lot of work done, Cyril planning to raise enough funds on Kickstarter to expand the team and release game faster and make it better than if he continue to develop it alone.

Kickstarter link:
[http://www.kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space](http://www.kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space)

Also, please vote for project on Steam Greenlight:
[http://steamcommunity.com/sharedfiles/filedetails/?id=182740106](http://steamcommunity.com/sharedfiles/filedetails/?id=182740106)

Official site: [http://universumwar.com](http://universumwar.com/)
Liam Dawe Oct 13, 2013
I watched a bit of the pitch video and wow, how the hell did you do all that yourself? Congrats on getting over funded already!

Also it seems to me more of an RTS/Third Person Shooter hybrid than a MOBA?
Liam Dawe Oct 13, 2013
Also why did you state so much about DirectX 11? When Windows is the only platform that will use it?
StarworksArt Oct 18, 2013
Thanks for comments!
Despite the fact that Cyril focused on the Kickstarter campaign, he has some progress in the development process also. So, let's take a look at his latest work on the main menu and on system of change quality settings on-fly.

Here is video demonstration:
View video on youtube.com

Hope, you like it! And don't forget support this project on Kickstarter!
StarworksArt Oct 22, 2013
This is a joke video was maded just for fun when experimenting with the settings of visual effects and physics for tactical nuclear weapons in the game. 

View video on youtube.com

 Not all game objects are able to burst into pieces under impact of the explosions yet. But in the future, all large objects should be destroyed or moved (for example flying islands), also will be fire on trees and for some time will remain radiation after a nuclear explosion. But don't worry, this weapon will be balanced by not a less powerful and interesting opponents weapons. And it will be available only at the highest levels of character skills. By the way, you cannot use this weapon as recklessly as shown in the video, because it destroy not only the enemies but your troops too, if they are too close to explosion center. Unless you are going to make joke/surprise for your allies ;)  
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