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It's never going to be acceptable without dedicated hardware. That's the point. So the whole thing was a red herring from the start, including the need to use DXR.
For something acceptable, there are other approaches to lighting, like the one Godot implemented recently. And do you think CDPR can't hire developers on that skill level too? They are making their own engine, so they already need them.
Last edited by Shmerl on 5 July 2020 at 3:45 pm UTC
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MS couldn't do it targeting Nvidia specific hardware without working very closely with Nvidia. So my guess is, Nvidia produced it, not MS. But they did it according to some MS preferred spec.
So, I assume it worked like this. Nvidia came up with idea for new hardware and MS wouldn't just make DXR out of nowhere, if it wouldn't work on actual hardware. So MS paid them to make DXR and Nvidia did it before making their Vulkan extensions because they were paid. It's called collusion.
Last edited by Shmerl on 5 July 2020 at 4:46 pm UTC
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The realities are corrupt politics and dirty money for pushing lock-in, and developers who oblige those corrupt pushers. And then there are developers who don't (Godot is a good example, they went Vulkan all the way, DXR and their red herring notwithstanding).
Last edited by Shmerl on 5 July 2020 at 4:54 pm UTC
Last edited by jens on 5 July 2020 at 5:34 pm UTC
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Yes, I do. And I'm not naive to expect major companies like MS with huge track record of anti-competitive behavior to play fair. They are corrupt to the core when it comes to pushing their lock-in.
They were doing it even after they were caught and went through anti-trust case. They just paid the government off and went on. The only case when they stop is when competition beats them to a pulp and then they crawl back saying how they "support open standards" or "changed for the better" and the rest of their blah blah blah. When they know they can get away with it, they are that evil corpo that cyberpunk is talking about.
Last edited by Shmerl on 5 July 2020 at 6:18 pm UTC
If you want to blame someone, I guess it is better to look at the customer (CDPR) who accepts the partnership. But even here I can't blame them since they have a massive projects with massive pressure and likely open to every helping hand to reduce the risk of a failure.
It is unfortunate that Vulkan wasn't apparently a feasible alternative all things considered, but I guess except for the very few Linux users nobody else of CDPR's customer base cares. May be an option to use Vulkan will appear at some point, but also here I would understand CDPR to not offer this in the non-stadia version since every extra configuration switch is likely to increase support costs.
In the long term it is I guess really just increased Linux market share that will help.
I know, it doesn't seem fair, but in the end there are very few people thinking of the greater good, most people (I guess me included) just look at their own interests, benefits and beliefs.
PS: Thanks for answering.
Last edited by jens on 5 July 2020 at 6:11 pm UTC
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Those who dance under that tune just feed that monstrosity, and yes, I blame CDPR too. But the main corrupt culprits here are MS (and possibly Nvidia if they were paid for advancing DXR ahead of Vulkan).
Last edited by Shmerl on 5 July 2020 at 6:30 pm UTC
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"Normal" in the sense of what Nvidia always do, but not in a way that we can consider that it's "ok".
They create a "new" PROPRIETARY specification and invest in order to get their tech in a couple of games. There is a big difference between creating open specifications (like freesync) and a closed one that locks your users. Consumer should think twice when thinking that this are good features.
Last edited by x_wing on 5 July 2020 at 9:47 pm UTC
Last edited by Linuxwarper on 6 July 2020 at 10:52 pm UTC
Last edited by damarrin on 10 July 2020 at 6:35 am UTC