nvidia: prime offload and steam shaders precaching
kokoko3k Jul 27, 2020
I finally decided to give "new" nvidia prime offloading a try.
Works well, i've measured about 5 to 6 percent penalty (the same you would expect from running a compositor).
Plus, i finally have a snappy kde, high resolution console, hibernation progress messages, no penalty when grabbing the screen and drive my ambilight-like leds and so on.

How does steam react to it in regard of shader precaching?

By now i'm modifying launch options game per game so i wonder if it is somehow able to understand that i'll use the nvidia gpu instead of the integrated (default one).
What do you think?
I'd like to avoid to start the whole steam on the nvidia gpu because in that way i can spare a little more MB from my poor 3GB nvidia video ram.

Thanks in advance!

Last edited by kokoko3k on 27 July 2020 at 8:23 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.

Buy Games
Buy games with our affiliate / partner links: