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I see what you're getting at :D but hardly comparable in reality. I'm willing to be lectured by the first kind of "hypocrite" but not the second ;)
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All you need the client for, is downloading the game, the rest is up to the developer.
In fact one could argue that Steam improved the DRM situation by providing a "solution" that's lighter than any other I know of so that those devs who want DRM use that instead of the heavy rootkit crap they would choose otherwise.
For those devs who can't be bothered with DRM, go to the steam game folder and start the game's binary.
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And Steam keeps it up to date for the lazy ;)
My avatar is from "Sir, You Are Being Hunted", my favourite game. Which incidentally is DRM free whether you download it from Humble or Steam or both, as in my case. I have the most up to date version in its Steam folder and also, the previous couple which I saved from the Steam folder and run directly (it's an alpha so I like to keep older builds with different playability so I have a choice. By the way it runs perfectly on Linux, especially for an alpha).
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Yes, indeed. That is the problem with working with multiple quotes. :S:
I do not buy the "tainted" argument. I buy a DRM free game from a developer that sells DRM free titles. Fact. My money is paid in exchange for that DRM free title. Fact. Anything else is not really relevant to the exchange. This is another reason why I do not believe voting with your wallet really is that effective, as most financial exchanges are inherently limited and the scope of them is small. It is not a great way to send a message, and I really do not feel that I am sending much of one with my spending habits anyway.
I find Steam to employ practices I find unethical, so I do not use it. Neither Humble or Desura provide a DRM mechanism with their service, so they do not employ practises themselves I find unethical. Some of the developers on them do, but the services themselves do not, which is the distinction as far as I am concerned.
If the comment was not directed at me, fair enough. But then you do later go on to say you are not "willing to be lectured"...
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Granted they could publish through multiple mediums, that doesn't seem to happen very often these days.
Steam makes sense. It's up to the developers if they wish to publish to other platforms, but economically speaking there isn't as big of a market as exists with steam.
If you ever made anything, and had to live off selling it, would you try to bring your product to as many people as possible, or would you limit your audience to those with the same beliefs as you.
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I hope you're not getting as paranoid as me ;)
n30p1r4t3 - Spot on. Ultimately, if you sell games then you're running a business. Capitalism is certainly not ideal but it's the system we have to deal with.
I've had a good rant and learnt a few things in the process of this debate and I do respect others' points of view, even if I (over)play devil's advocate at times :P We all have an opinion and have to live within our own means and everyone has their own unique perspective on life. Live and let live.
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http://www.giantbomb.com/articles/cd-projekt-red-waves-goodbye-to-drm/1100-4783/
He avoids mentioning the unethical aspect of DRM, so his views can be classified as simply pragmatical. He gives his theory why many publishers aren't even pragmatical about it.
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If that link is a problem, feel free to delete it, I have no idea what the policy is here.
Anyhow long story short I say in the article/ramble that I personally generally despise DRM but accept Steam, for the most part. Which probably makes me look like a hypocrite of the highest order, but I generally see Steam as more of a vehicle for others to provide DRM rather than being responsible for it themselves, but a developer is free (AFAIK) to not provide any DRM at all when they distribute through Steam, so I think we need to be looking at the devs more than Steam I guess.
So yeah, I generally like to avoid DRM. Steam is my one guilty pleasure otherwise.