While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Half-Life: Blue Shift remake mod Black Mesa: Blue Shift…
- notmrflibble -
Half-Life: Blue Shift remake mod Black Mesa: Blue Shift…
- a0kami -
The Walking Dead, The Expanse and more in the Telltale …
- Caldathras -
Half-Life 2 free to keep until November 18th, Episodes …
- wvstolzing -
Half-Life 2 free to keep until November 18th, Episodes …
- Caldathras - > See more comments
- Steam and offline gaming
- Dorrit - Weekend Players' Club 11/15/2024
- Ehvis - What do you want to see on GamingOnLinux?
- Liam Dawe - New Desktop Screenshot Thread
- Vortex_Acherontic - Types of programs that are irritating
- dvd - See more posts
View PC info
View PC info
hashcat does a fine bit of 'straight numbers' GPU benchmarking i would think.. And it doesn't even rely on having any GUI stuff running..
$ hashcat --benchmark
or
$ hashcat --benchmark > /tmp/example_gpu_benching.txt
to store the output for reviewing and to "diff" against when overclocking..
( example output: https://hastebin.com/osunebaxey )
With hashcat in combination with sensors , and a bit of grep, awk etc. , it'd probably be a relative breeze to script a speed vs temp. GPU benchmarking script thingy...
Last edited by Duck Hunt-Pr0 on 19 September 2020 at 7:35 pm UTC
View PC info
Oh..My bad .. I just happened to see the "[...]in order to adjust my overclocking" bit, and was thinking faster is better.. for 3D graphics in games as well as 'compute workloads'
Might i suggest checking rendering times (of an identical scene) using Blender? Or is that too perhaps something unrelated to 3D graphics performance?
Last edited by Duck Hunt-Pr0 on 19 September 2020 at 8:08 pm UTC
View PC info
it has a VULKAN bench if you run
./geekbench5 --compute Vulkan
EDIT: i just saw it has an error on my AMD card for 1 test
ERROR:src/geekbench/workload/compute_workload.cpp(111)] workload 221 failed validation
but with ACO it works fine... so use
RADV_PERFTEST=aco ./geekbench5 --compute Vulkan
Last edited by mylka on 19 September 2020 at 9:08 pm UTC
View PC info
I'm no expert in neither Vulkan nor GPU overclocking. So, could someone please explain to me how GPU overclocked performance might differ using Vulkan on a non-overclocked card, as opposed using Vulkan on an overclocked card?
- Are there some previously hidden Vulkan features that then suddenly become active?
- Does Vulkan perhaps suddenly do more levels of tessellation, if i overclocked my card?
- Does Vulkan perhaps suddenly do more sharper antialiasing, if i overclock?
- Does 2X texture scaling or filtering turn into 2.3X, with overclocking?
- Does Vulkan behave or react diffrerently from DirectX or OpenGL, with overclocking??
- Can i expect more than increased heat, powerconsumption, and computational speed from overclocking a GPU; Hopefully leading to faster frame rendering?
If the answer to either of those questions are 'No' , i'll refer back to my initial answer
Last edited by Duck Hunt-Pr0 on 20 September 2020 at 12:59 am UTC
My reply to you was not a personal attack. It was simply an observation that if overclocking makes your GPU 5% faster at a particular, focused compute benchmark, that might or might not correspond to a similar rise in game performance. Hell, it might mean that your games run 10% faster, or just 1%.
I think games or game-like benchmarks are the only realistic way to measure how much your overclocking actually helps games run better, if that is your goal. And even then you should test with several. Modern game/graphics engines are complex beasts, Vulkan or not, and their VRAM usage patterns, for example, are quite different from those of the benchmark you suggested.
And most importantly, this discussion is specifically about Vulkan benchmarks. Your suggestion was interesting, but maybe not that relevant. That was the entire point. No slight was intended.
View PC info