While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- Valve dev details more on the work behind making Steam for Linux more stable
- Proton Experimental adds DLSS 3 Frame Generation support, plus fixes for Dragon Age: The Veilguard, Rivals of Aether II and more
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Linux kernel 6.12 is out now with real-time capabilitie…
- nwildner -
New Hearts of Iron IV DLC lets you rewrite German histo…
- Massinissa -
Linux kernel 6.12 is out now with real-time capabilitie…
- BladePupper -
Half-Life 2 free to keep until November 18th, Episodes …
- Mambo -
Linux kernel 6.12 is out now with real-time capabilitie…
- HobbesHK - > See more comments
- Steam and offline gaming
- Dorrit - Weekend Players' Club 11/15/2024
- Ehvis - What do you want to see on GamingOnLinux?
- Liam Dawe - New Desktop Screenshot Thread
- Vortex_Acherontic - Types of programs that are irritating
- dvd - See more posts
View PC info
I asked developers about Linux release during their crowdfunding. They said it's a possibility but can't say for sure.
View PC info
The OpenGL renderer at least seemed to work good, Everspace performs quite well natively on low end hardware.
View PC info
View PC info
Haven't got around trying it with Proton as I am away from my main gaming PC. Anyone had luck with that?
But I also hope it will be successful enough that they will consider adding VR. Seems like such a natural fit for it.
View PC info
Last edited by Shmerl on 21 October 2020 at 5:08 am UTC
View PC info
https://www.youtube.com/watch?v=SdJMQEXq470
View PC info
View PC info
Yaakuro has a Patreon for fixing up UE4 on Linux if anyone wants to help him out.
https://www.patreon.com/ue4linux
Last edited by PublicNuisance on 22 October 2020 at 5:35 am UTC
View PC info
Videos worked out of the box and performance is equally great, however for some reason the game is leaking memory like crazy. I increased the swap size to see how far it would go, ended up filling all of it and crashed eventually. Maybe it's my Wine build, haven't looked far into it though.
I will try with again later with an older Wine build and add the Microsoft mfplat dlls.
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link
EDIT:
Clean prefix with Wine Staging 5.8, game is much more stable (no memory leak) but requires Microsoft mfplat workarounds for fmv's to work.
Last edited by Avehicle7887 on 22 October 2020 at 10:33 am UTC
View PC info
Re-tested the game with the newest Wine Staging 5.20 release. The videos play out of the box and there's no memory leak as opposed to my previous 5.19 Staging test. One key difference I noticed is that the intro fmv doesn't get stuck like in 5.19 so maybe the memory leak had something to do with mfplat (maybe?).
Anyhow, the game ran fine for over an hour (esync enabled too), only overrides used are nvapi64 (set to disabled) and the usual dxgi + d3d11 to enable dxvk.
View PC info
Wait, esync is back in wine-staging? They dropped the patches a while ago, due to on-going refactoring.
UPDATE:
I checked, staging indeed re-enabled esync patches in 5.20.
Last edited by Shmerl on 25 October 2020 at 7:05 am UTC