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I tried the wine and proton versions here
https://github.com/Frogging-Family/wine-tkg-git
Building from source with no joy, did you set any specific options?
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Nothing special, just:
WINEDEBUG=-all WINEFSYNC=0 WINEESYNC=1 VKD3D_DEBUG=none VKD3D_SHADER_DEBUG=none WINEPREFIX=bla wine64 bla/UbisoftConnect.exe
Using the newest version currently on the tkg releases page.
I also compiled vkd3d-proton from source and copied the d3d12.dll to the ACV folder.
I did see some mention that this might not currently work with AMD, just NVidia (455 non-beta driver)
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Thanks for the tip @rustybroomhandle
Last step, compiling fresh vkd3d-proton and copying 64-bit version manually to ACV directory was mandatory and after that it started working.
Good luck @TuxThePenguin - it can be done, at least on Nvidia.
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Not sure. I did have something like this while vkd3d had logging enabled, but not since disabling that. It was not playable on Windows here because for some reason animations were glitching out, getting stuck in T-poses etc.
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wine-tkg-staging-fsync-git-5.22.r2.g0ae73155-309-x86_64
vkd3d-proton git - build: 22794c67a4442af
NVidia Drivers 455.46.02
set the version of wine in lutris , disabled "dxvk/vkd3d" option in lutris so it will use the native one. and set it to use d3d12.dll native in winecfg
Tried it enough to benchmark high 50fps with my setup on medium/high settings. Will try actually playing it tonight.
Last edited by TuxThePenguin on 25 November 2020 at 4:07 pm UTC
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