While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- GE-Proton 9-19 brings fixes for Horizon Zero Dawn Remastered, Monster Hunter Wilds and more
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Half-Life 2 free to keep until November 18th, Episodes …
- StalePopcorn -
Half-Life 2 free to keep until November 18th, Episodes …
- Piejacker875 -
Linux GPU Configuration Tool 'LACT' adds NVIDIA support…
- DamonLinuxPL -
Hybrid gaming controller MoveMaster has a new website, …
- Oet_ -
Sony say their PSN account requirement on PC is so you …
- DavidePorterBridges - > See more comments
- What do you want to see on GamingOnLinux?
- Linas - Weekend Players' Club 11/15/2024
- StoneColdSpider - New Desktop Screenshot Thread
- Vortex_Acherontic - Our own anti-cheat list
- Xpander - Does Sinden Lightgun work?
- Linas - See more posts
To clarify: Sony were maintaining the driver for the DS3 & DS4, although the DS3 part started from the community. Sony then made a new driver for the Dual Sense, since it really wanted stuff that wasn't in the old driver. DS4 support is also being added to that new driver, and will ultimately be removed from the old driver. (One of them is hid-sony and the other is hid-playstation, but I can't remember offhand which is which). You don't need new anything for DS4 support - that's been there for ages. You also don't need to move off an LTS version for new Dual Sense stuff: the latest LTS gets exactly the same kernel as the newest non-LTS version.
Games that use Steam Input can automatically pick up the correct glyphs for the controller being used without the developer having to do anything else special, so hopefully it will be less of an issue in the future - particularly if the Deck (which is deliberately fine with Xbox glyphs because of the state of current games) nudges developers to use Steam Input.
I, OTOH, use the gyro all the time, both on the SD and with a Sony controller. Gyro aiming is the best.
It's nearly immortal, has flawless Linux/Steam support (true plug'n'play), insanely long battery life (several months with 2x AA batteries even if used daily). I've bought about 8-10 of them over many years, none has broken and my oldest one is well over a decade old.
No gyro and the triggers are a bit stiff. You get what you get and no fuss. Bonus feature, xinput/dinput switch. I typically use dinput.
Work on Linux for years without issue.
Mine are still good but I also have caps I can place on it that I picked up over the years from various cons and such.
Is the trackpad reasonably usable, then, at least for clicking on things on the desktop (e.g. in the Steam client) when not playing a game? From what I've read, there are no dedicated mouse buttons, but you tap the trackpad to click, correct? Hmm... that could come in useful occasionally.