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- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
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The only error I see looks like this:
0114:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
Did anyone manage to run it with recent Wine?
I'll probably open a Wine bug about it.
Last edited by Shmerl on 4 July 2021 at 6:12 pm UTC
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dxvk loads the GPU more evenly, so performance looks better than eON in the starting scene (max settings, ubersampling off, 2560x1440, Sapphire Pulse RX 6800 XT):
eON (OpenGL)
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dxvk (Vulkan)
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Last edited by Shmerl on 5 July 2021 at 1:30 am UTC
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It really improves visuals in the game:
Ubersampling on:
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Last edited by Shmerl on 5 July 2021 at 1:40 am UTC
Ubersampling was nice to look at, but I opted out of it because it turned my GPU fan on and the silence was much nicer than the visual improvement.
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I don't have such monitor, so I never tried it.
As far as I could tell, not working with Wine.
The irony is that Witcher 1 did fine in ultrawide for the 3D part and only needed a fix for the cutscenes.
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Would be cool if you got it running better in Wine+DXVK though.
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Then again, wasn't Witcher 2 much easier to mod, because CDPR released proper modding tools for it? RedKit2 or something like that. Considering the amount of lighting mods for TW3 (I've not tried any, because I like the default game, mostly), it wouldn't surprise me if there are some of those for TW2 as well. Don't think I used any mods for that game. Or maybe some minor visual ones. Been too many years now, and for some reason I didn't enjoy the game as much as Witcher 1 or Witcher 3. It felt more free and open to me, instead of the locked chapters/area system. Well, that was there in TW1 as well, but that game was such a gem
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All Witcher games has the problem that you eventually get madly overpowered, though. Less so in the first one really, and oddly enough the "problem" is arguably worst in TW3.
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