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My Linux games are at https://nooskewl.itch.io. All simple RPGs. I'm working on a new one now.
Whatever makes it easy to people enjoy my games, I always build for the big three: Win, Mac, Linux.
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For new games, you should add achievements. Gamerzilla is my open source game achievement system.
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OK, a couple of windows-only games also break after updates on Windows and can't be played on newer versions anymore. But I rarely see that for native Linux games. The Linux developers often keep lots of compatibility versions for older essential libraries, so in most cases chances are very high you can have fun with your games/apps for a long time even if they're not actively maintained (my experience).
And I don't pay full price for Windows only games (OK, maybe if it's only a single euro or less), I only buy them when they're on a good sale and have a very positive protonDB rating. Especially if there was a native Linux version announced before (hello Slightly Mad Studios), then they have to be on a huge sale.
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I totally agree that native games are playable longer. My oldest native game is from 2001 (Neverwinter Nights), and I was able to get it to run several years ago (took a little work). Impossible for windows.
I think one thing WINE does well is it allows very old games to be played that there is no hope of support, like games from the late 90s era, WIN95/98. Something not possible in Windows by my understanding, no? And maybe even a stretch for Linux native titles (few as they were) from that era.
I just realized I might be making argument against native, which wasn't my starting intention. But I think WINE is due some consideration. I can play games via WINE long after Windows, and eventually Linux, have deprecated support.
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That is not at all untrue. Windows will run old software better than Linux but Wine and DOSBox are great. I have a native game that is still running that was built in 2007 on Linux though so it's not terrible. It had one bug that the icon didn't appear on Ubuntu so I fixed it and recompiled it this year.
Last edited by goob256 on 13 August 2021 at 6:33 am UTC
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So in summary, I prefer:
1: Linux Native
2: Windows games that work with Steam provided Proton settings
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Really? I had always thought the opposite. I thought there were some hard lines set when Windows 7 and Windows 10 came out that made it hard or impossible for some older games to work. Granted most of my deep windows experience ended with XP, so I can only go on what I read online...
Now that I think about it, that doesn't make sense. Windows tries to maintain backwards compatibility for a lot of stuff and I have business software I use at work on a Window 7/10 machine that is at least 20 years old (probably closer to 25)
Weird, I mentally separated Windows games and Windows business software as if they were two different things, but they aren't, at least in the eyes of the OS, lol.