While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Half-Life: Blue Shift remake mod Black Mesa: Blue Shift…
- a0kami -
The Walking Dead, The Expanse and more in the Telltale …
- Caldathras -
Half-Life 2 free to keep until November 18th, Episodes …
- wvstolzing -
Half-Life 2 free to keep until November 18th, Episodes …
- Caldathras -
The Walking Dead, The Expanse and more in the Telltale …
- Liam Dawe - > See more comments
- Steam and offline gaming
- Dorrit - Weekend Players' Club 11/15/2024
- Ehvis - What do you want to see on GamingOnLinux?
- Liam Dawe - New Desktop Screenshot Thread
- Vortex_Acherontic - Types of programs that are irritating
- dvd - See more posts
This is amazing! You can download a first playable version of Halloween: The new nightmare for Linux. Farox fixed the issue with loading the TGA images, and pocak100 solved many other issues that you can see below:
- Turn on automatic mipmap generation
- Add CMake as an alternative build method
- Enable window
- Let's show what we draw in the window
- Let us interact with the menu
- Don't skip the splash screen
- Fix console buffer overflow
- Reenable keyboard
- Load jpeg files using libjpeg-turbo
- Plug memory leak
- Don't delete textures in UnloadMap(), since we never reload them
- Nasty workaround to keep the mouse within the game window
- Grab all input while ingame
- Restore labels in the controls menu
- Rectify confusion between color and depth buffer bit depths
- Plug another leak
- Fix some minor buffer overflows
- We're not using GLU anymore
I would like to remind you that the commercial version was published for Linux in 2003, and now you can play it for free:
https://github.com/brizzly/Halloween3D
Last edited by gbudny on 13 November 2021 at 6:48 pm UTC