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That's because the one made by Gilbert were just the first two.
Timbleweed park and Delores used an engine developed by Gilbert and friends which was compatible with Linux and so were made available.
I've hope.
How will Gilbert continue the story, from which point, if any?
Will he finally give us an explaination for the Luna Park (is funfare in english?) ending from MI2?
Eheh i'm so hyped.
Last edited by kokoko3k on 10 April 2022 at 12:38 pm UTC
Which shows Liam never sleeps :D
Then this is your lucky day!
The Secrets of Monkey Island - An Evening With Ron Gilbert
Note the timestamp, video starts at 2:57:40 and ends at 5:05:00, so the whole thing clocks in at ~2 hours despite the video being nearly 6 hours long.
https://adventuregamers.com/articles/view/ron-gilbert-dave-grossman-return-to-monkey-island
https://www.theverge.com/2022/4/14/23021974/return-to-monkey-island-ron-gilbert-dave-grossman-interview-screenshots
I can't really say whether I like the new graphics or not, but the trailer looked quite good (more animations, good lightning etc.), so maybe it will work out.
My hope (beside that it should be good) is also that it is not too short.
View PC info
Thanks for sharing!
I love this guy. :)
The only let down for me concerning the graphics was that imho somehow strange face design of the violin player in the teaser.
Then again, seeing those other screenshots - it's looking awesome and fitting to a modern idea of MI.
Reading about the fears Ron and Dave had.
It would be crazy to think they would not have them (maybe still).
I mean to a not so small audience that's not just an arbitrary game.
Sure, I want this to be great and fresh and feel like it did when I played the first two MI as a kid.
But, I promise - even if it can't match it for one or another reason, I'll be still thankful for Ron
to take on that project. I guess many are thinking that way and I hope he knows this and it takes some pressure from them.
Last edited by sub on 24 April 2022 at 9:37 am UTC
It's a bit sad... I mean, you can still modernize things and keeping characters as they appeared in pixel art.
Modernize is not depersonalize.
Also, the audience of Monkey 3a is the same of Monkey 1 and 2 and i bet they would be very happy to have guybrush that looks like... Guybrush!
That said, i've still great expectation from the game.
Let's hope at least Michael Land didn't turned itself into an industrial/techno/synth guy.