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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
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That's the best policy, I've found - it makes support a great deal easier.
Definitely jotting that one down...
Hahaha! Yes, bump it up the list! It's a fun ride!
Heheheheheheh. Really, though, because I'm primarily a laptop user, I was more surprised than I probably should've been by Intel's standing in GOL's statistics - hence the silly picture. (Also, it was a fun excuse to include some others from my collection of plush gaming/computing characters. )
Anyway, I checked: He claims that he's "training", but he's very clearly not. And that's fine - I'm not bloody well paying for collect-calls to Planet Bomber.
Spoiler, click me
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"Training".
I did own one (actually two, at two different points in my life - one PAL, one Japanese* with a stepdown convertor and a cartridge to unlock the region), and honestly there's gaps in mine too because the system had a bad time and it made it way trickier to find games for it than it deserved! For me, this is as much about expanding my experience as it is about revisiting old favourites.
*This was the lovely white version with the SNES-style coloured buttons. That revision looked so damn nice - shame it didn't get a global release.
No problem!
I don't know what they were thinking for that US art - how on Earth did anyone look at the game in motion (it is gorgeous, as are its traditionally-animated FMVs), and at all of the materials from the pre-existing Japanese release, and then decide that the box-art needed to be redrawn such that Astal looks like an awkwardly-posed unhappy caveman with history's most gigantic eyebrows and a shiny plastic bird companion, heading off to fight a gurning Count Dracula?
The 1990s movie (the one with the live-video backgrounds) and subsequent animated TV-show were part-funded by the BBC, so they were shown over here too. Classic stuff.
Hahaha, preach it!
I laughed far too much at this, probably because I was often the kid asking those sorts of questions.
Bomberman World* is good! It just has a genuinely awful UK dub. It's also got an interesting element to it in that some of its content, including one of its late-game bosses, was recycled from a cancelled Virtual Boy game.
*Not to be confused with the earlier arcade game by the same name: https://bomberman.fandom.com/wiki/Bomberman_World_(Arcade)
It's on my list to revisit sometime, but I'll be avoiding the British version this time around!
I think that I'm being a bad influence again, hahaha...
I'm not just revisiting the ones that I know, incidentally - I'm actually still catching up on all the ones that I missed (like Saturn Bomberman) or didn't even know about back in the day (like Neo Bomberman - which I haven't played yet, but which StoneColdSpider has already blasted through).
It's proving to be an interesting journey, since the series' norms were firmly established very early on (it debuted in 1983, but the "true" beginning is considered to be the 1985 NES title* that established the now-famous robot protagonist and all of the series' foundations except for the multi-player), and as a result every fan tends to have their own particular favourites, rather than there being any specific "touchstone" releases that define the entire series (like, for example, how a lot of people tend to see The Legend of Zelda series as being defined by particular titles like The Legend of Zelda: Ocarina of Time).
*I can't text-link this because the closing bracket in the URL trips up GOL's link-parsing, so here's the link for that game: https://bomberman.fandom.com/wiki/Bomberman_(NES)
I've enjoyed it all so far, but the particular stand-outs for me at the moment are;
Bomberman (NES)
Bomberman '94 (PC Engine/TurboGrafx-16)
Super Bomberman 3 (SNES)
Saturn Bomberman (Saturn)
Super Bomberman R (Originally Switch-exclusive, now on everything including Steam, but the PC version is very unstable)
Super Bomberman R Online (Steam and everything else; Ending in December, but the 64-player mode will be rolled into 2023's Super Bomberman R 2)
I'm also very fond of Wario Blast Featuring Bomberman!, which was my first Bomberman game (I got it for Christmas in 1996, back when I was 13 - been a fan ever since), but I don't tend to recommend that one because, though it's mostly very charming and it has one of the rare appearances of the incredibly-fun Moto power-up (that being Bomberman's motorcycle, which allows players to jump over single-tile indestructible walls), the first phase of the final boss is almost impossible to hit, which drags down the rest of the game a little bit. That one part is just unreasonable to the point of being borderline ruinous.
If things keep going as they are, I know that I'll find at least a few more favourites going forward, too.
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