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I for one would love to get into the porting game. But even after two weeks of posting to different indie game related Facebook groups, engine forums and Twitter, I haven't been given much of a chance.
There was one game developer who sent me some older code of his HTML5/NodeWebkit game, which I managed to performance tune (it turned out to be too slow under NodeWebkit, so I wrapped it inside a custom, Gecko based wrapper) under Mac OS X. Unfortunately, he has now moved on to UE4 so he no longer requires my services. Other than that, it seems like either people don't want to port their software to GNU/Linux or Mac OS X, do it on their own or simply don't like the idea of contracting outside help.
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