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Last edited by Pengling on 26 August 2023 at 4:49 am UTC
1. Limited Save Systems: Classic games often had limited or no save systems, making progress difficult to maintain and forcing players to complete a game in one sitting. Modern games generally offer more forgiving save systems.
2. Lack of Quality of Life Features: Many classic games lacked features we now take for granted, such as checkpoints, autosaves, and tutorials, which could sometimes make the learning curve steep and the experience less user-friendly.
3. Inadequate Camera Controls: Camera controls in older games were often clunky and could hinder gameplay. Modern games have refined camera mechanics to provide smoother experiences.
4. Limited Inventory Management: Older games sometimes had cumbersome inventory systems with limited space, making item management a chore. Modern games often have more intuitive and user-friendly inventory systems.
5. Pixel-Perfect Platforming: Precise platforming in classic games could be frustrating due to technical limitations. Modern games offer more forgiving mechanics and better physics.
6. Hard-to-Read Textures: Low-resolution textures in classic games could make it difficult to discern important details, leading to frustrating moments of trial and error.
7. Unskippable Cutscenes: Many classic games didn't allow players to skip cutscenes, forcing them to watch the same scenes repeatedly, especially during replays.
8. Limited Difficulty Options: Classic games often had fixed difficulty levels, leaving players with little choice to tailor the challenge to their preferences.
9. Lack of Accessibility Options: Many modern games now include various accessibility options to accommodate a wider range of players with different needs.
Overall, while classic games hold a special place in our hearts, advancements in game design and technology have brought about improvements that enhance the overall gaming experience and make it more inclusive for a diverse audience.
Hah! Year ago I played some old Forza game, and one of the starter cars was an orange Honda Fit. The same car I owned. (still do actually...) I wasn't really into racing games, but I found a used copy and never played it with any car other than the Fit. I dunno why I found that so amusing... but it was great! If I was seriously into race games I probably would have been grumpy about racing an econo hatchback though. Hehe.