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- Steam gets new tools for game devs to offer players version switching in-game
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I also agree with Spider on how bad they can be if they're not done well, too, though.
But it's totally logical to combine a piece of dental-floss with a coathanger to get a super-strong all-purpose grappling-hook!
Anyone remember LensLok? Luckily I never owned any games that used it, but it was a legendarily famous nuisance that punished legitimate customers whilst doing nothing to stop piracy.
That was where I got my start! I can't really complain about modern loading-times, given this.
I watched an interesting video about this recently - it turns out that the CGA colour-scheme is more interesting than it looks when paired with NTSC TV-out!
Now is so easy to install and play games, no more changing on the middle of the game.
Edit: typo
Last edited by redman on 31 July 2023 at 2:26 pm UTC
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Yeah thats another one....... The bullshit difficulty of some of those games was just ridicules......
They were also sentient...... No matter matter how long it was...... They always just loaded the game when mum yelled that dinner was ready...... I swear they knew......
Yeah not all unlocks are bad...... But it seemed to be more were bad than good back in the day...... Specifically with racing games......
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(Do checkout the rest of this channel, by the way; it's top-notch stuff by a jaw-droppingly talented comedian.)
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One that I think is very specific to old games is: lack of mouseover tooltips - or tooltips that showed on a fixed textbox somewhere in the screen (usually a sidebar), instead of under the mouse. Maybe for people that play console-friendly games this is not a big deal, but for strategy and management games tooltips are a crucial UI element. Many games are moving to nested tooltips as a much needed improvement, and it is great. Even for RPGs, tooltips can greatly improve the interface when you just hover the cursor over an ability to see what it does. So when old games required you to search the in-game encyclopedia, or "single click to select and see description, then another button to use", or showed tooltips in the "wrong" place, it was a major pain.
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It's not necessarily a lack of skill that prompts that choice - everyone is new once, and not everyone has immense amounts of time to sink into mastering every bit of minutiae about a game, but also sometimes you just want to play through a single-player experience to relax!
Last edited by Pengling on 19 August 2023 at 11:08 am UTC
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It's a double edged sword though. As annoying as it was sometimes. Having as much control as you did with the hardware (without any APIs in the way) was a good learning experience.
I still have that Sound Blaster 16 SCSI. Such a great card. It was also the CD-ROM controller in its original PC, but in the current one I put it in it's used with a hard drive. Adaptec had 32-bit disk access with their SCSI controller in DOS!