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Short summary: Due getting less money from subscriptions from Sony and Microsoft, profits of Devolver and TinyBuild have dropped. Devolver is in state where it can take the hit, but TinyBuild has taken bigger hit.
Come to think of it, I haven't played substantial amount of other TinyBuild games than Graveyard Keeper. There's few more that I have played some.
From Devolver list I can see quite many that I have played to completion or otherwise substantial amount: Shadow Warrior, My Friend Pedro, Carrion, Return to Monkey Island. There's several on top of that that I have played some, but haven't totally clicked, so I have abandoned them early.
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Reading the article, I'd say "profits have dropped" isn't quite a good summary. They have failed to meet investor expectations (presumably of growth), built around an exceptional year (2021), and in part due to delaying games and by comparison with their big hits. The trouble isn't with losses or small profits, it is with investors withdrawing (share price dropping vertiginously, and presumably implies less ability to secure funding going forward). Wouldn't be so much of an issue for a private company, or one that had a few big owners. Still, it is concerning, and I'd bet it will impact their future decisions.
Also, the article does raise the point that it would be an ideal time for a bigger company to buyout and acquire the valuable IP and brand.
Last edited by Janeer on 3 October 2023 at 9:23 am UTC
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I wouldn't call that short summary anymore
Though bit more seriously, good summary.
Oh yeah, I agree, I just pointed that the summary wasn't 100% accurate to the original article... or to my short essay. :P