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- Steam gets new tools for game devs to offer players version switching in-game
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There's nothing wrong with pre-ordering when the release is soon pending. I won't preorder something far in advance (just so they'll throw you a cookie?) because things can change. I've found that often the same pre-order bonuses are available if you pre-order the day before release lol
The only way I'd pre-order early is if there's an early access game available. I've more respect for that.
Last edited by Grogan on 13 September 2023 at 7:22 pm UTC
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Stuff like that should at the very least be stored in quest logs once discovered. The same with door codes and the like (I prefer games that present them at the keypad once you've discovered them)
Thanks for those "spoilers" (I have no problem with spoilers, I prefer to know things. It doesn't ruin my enjoyment, it facilitates it), it helps to know that.
Not only was it very, very useful for playing the game. I even made it a kind of side quest to map out everything. Doors that needed unlocking, surgery/charging stations, stashes of weapons and utilities - what have you.
In the end I actually ran out of map markers. I suspect even the Enhanced Edition still uses an unsigned 8bit int as the upper limit for those markers.
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Anyhow, I had the time today to play for nine-and-a-half hours straight - nothing has sucked me in like this in many, many years, nothing.
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Well that's good! That hasn't happened to me in a long time. If something keeps my attention for more than 90 minutes straight, it gets a medal.
Borderlands 2 comes to mind. One year (2013?) I took a "Christmas Holiday", the weekend before Christmas I set a voice mail and unplugged my phone all the way through New Years. Oh how nice, spending time with family and friends. Nope! I played Borderlands 2 the whole time. I mean, I had dinner with my family and stuff but back to gaming. I didn't even go visit anyone (I had living, breathing friends back then too lol). What a waste of skin... I ignored gigs and everything just to play video games. Ah well, I do what I want :-)
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Perhaps. I will admit, I did like how little "handholding" the game did, true to the era, but I also knew what I was getting into when I bought it. I'm also from that era... my family had a "gaming notebook" next to the computer for that stuff. So the idea of having to write things down isn't foreign to me (also why I think it's a sin for most large scale games not to include a player editable "journal").
A complete, perhaps younger, new commer to the game would likely expect more modern design (like quest markers, or a journal), and I'm not sure how a dev would properly convey the design choice to eschew those and inform the player in a way that doesn't sound too pretentious. A quick perusal of the forums, showed a lot of confusion on objectives.
The closest you get in the game is SHODAN's current program in the status screen, and even that is vague.
Truthfully, I do think the reactor code is the most BS part of the game (even when I first played the original)... if you don't know it exists in advance, that's a lot of back tracking and is just annoying and unnecessary.
I never knew that when I played the original!! Definitely used a notebook, lol!!
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I see nothing wrong with this!! I used my gaming as a bit of "therapy". It's my alone time where I can unwind destress. I still do that to this day (just not as often)
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Doing what you love is never a waste!
Also, I would totally do the same. And were this a Christmas release, I definitely would have.
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I wouldn't have imagined games like this existed in 1997. The intricacies of this would have been amazing. I wasn't much into games like that. I liked space combat games, but I always had to be able to use a joystick (what they call a flight stick now).
This was probably the first actual Windows game I ever bought. I had some DOS pinball games and Myst (16 bit Windows 3.1 game) and stuff, but this was the first "Windows 95 game" for me. It used this silly Microsoft shit I'd never heard of, called "DirectX".
The Hive (1995)
https://en.wikipedia.org/wiki/The_Hive_(video_game)
It had different game play types. Space combat, on foot combat, mounted gun type combat. My stubbornness in using a joystick made it harder though, I think. It was really meant for keyboard and mouse.
There'd probably be no chance of translating a directx game that old but I still have the CD somewhere. That would be a good thing for a retro computer. That game did run OK on Windows 98 though (the last time I ever saw it... sniff)
I also played Microsoft Hellbender
https://en.wikipedia.org/wiki/Hellbender_(video_game)
and its predecessor Fury3 ( Fury<superscript>3</superscript> ) cubed... I don't know the codes here lol
Also games like Microsoft Monster Truck Madness (same game engine... Terminal Reality was the real company, it's Microsoft in name only)
I suppose I would have had to have written things down for those Myst games, if I didn't have walkthrough books (yes, dead trees back then) to look up puzzle solutions. :-)
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