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They even cancelled a proper 2.5D Donkey Kong Country 4 and restarted development to change it into the game that would be released as Donkey Kong 64 because it sounds like it was cheaper to recycle a handful of environments and force collectathoning and backtracking to waste players' time, instead of designing a proper platformer like we'd've gotten during the 16-bit era.
We never got a proper new Donkey Kong Country game again, after that. There were some DKC-branded ones, developed by Retro Studios, and audaciously called things like "Donkey Kong Country Returns", but they played nothing like Donkey Kong Country, and were designed nothing like it either; They hinged on the idea that "LOOK! It's super-difficult JUST LIKE THE OLD DAYS! And that's retro-style hard!", but that was never true of the originals - the originals were tough-but-fair and would never randomly and cheaply throw one-hit-kill obstacles or enemies out of nowhere at the very last second right before you reach the exit, but the Retro-made titles do that quite a lot.
Hopefully I can come up with something good.
Hahahaha!
Unbelievable!
This is the HD Remaster's version of that line.
Since you told me about that Jazz Jackrabbit mod on Steam Chat, I'm now having a much tougher time deciding which mod to play first!
Last edited by Pengling on 31 October 2023 at 2:55 am UTC