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Specifically the bigger battery is tied to the thinner screen, so at least that's a no-go. And the improved battery life is at least partially tied to the OLED being less power hungry, so even if they managed to cram the 50 Wh battery in there, the benefits would be less than they are with the OLED.
The most frustrating about this experience is that they are selling the OLED as the ultimate version. It should just be better than the LCD screen in every way. We should really not have to deal with all the caveats and finicky bits when paying for premium.
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I had seen that but I don't know that it's 100% the only option. Newer designs tend to get better naturally. Vita went from OLED to LCD and got smaller with better battery life. I was already reading about the differences and read that LCD is often more power efficient than OLED. Can't help but think Valve could make some kind of change, even if some other small sacrifice was made (other than battery), to give us a similar LCD option. OLED does have draw backs including life span and burn in. What do we do when the only replacement screens we can get are used? Everyone is going to have burn in. I guess if they are popular enough long term, someone should keep making the screens or as technology gets better someone will make an LCD that can swap out with the OLED. We can hope
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A lot of the weaker areas that have to be fixed with display technologies rarely are. What we have are mitigations / workarounds and some gradual improvements + tuning of firmware to a point of 'good enough' perhaps slightly different tolerances and better manufacturing technique.
essentially each display technology such as:
TV/Monitor
CRT,
Plasma,
LCD,
E-Ink,
Mini-LED LCD,
Micro-LED LCD,
OLED,
QD-OLED,
D-ILA
SXRD
DLP,
DLP-Laser
etc...
They all have strengths and weakness that are basically intrinsic. im wondering if a better LCD screen in the deck would receive praise similar to the new OLED if it was capable of decent HDR and had a better panel in general should one be released ?
Last edited by Lofty on 21 December 2023 at 5:13 pm UTC
It does not make the display completely uniform, especially on very low brightness, but it does make a difference. But how does this even work? I thought that mura effect was caused by physical inconsistencies in brightness of OLED pixels. Does anyone have any technical details on how is this implemented?
Last edited by satoridepon on 11 May 2024 at 9:07 pm UTC
From what I can gather, it is essentially an external image (a texture) that is being overlayed over the actual image. Interestingly they seem to be doing correction for red and green channels only, but not for blue. I wonder if this image is unique to each screen, or do they have the same mura pattern?
It must also mean that if you somehow got the overlay image calibrated for your particular screen, it could produce a near perfect image. But I am maybe getting ahead of myself here.