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Just a heads up that in Starfield (have to select beta participation in steam properties) - FSR3 and FG are working fine on linux.
I did a quick test and was getting about 50% extra frames - input lag didn't seem too bad, although tbh I much preferred the feel of playing at native with the FPS 'reduction'. Might be different on something harder to run - time will tell - but I wouldn't be using it. Also works on Immortals of Aveum with the same % boosts.
Cheers
Russ
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With Talos Principle and Starfield now both supporting FSR3 Framegeneration i tested it in both of them an really like it.
Still you really want to have good FPS to begin with so that you have also a good Latency which seem to stay for me basically the same when you have an good native Framerate an then (for me) effectively double the FPS for smoothing out the Imagemovements.
with only 60 native FPS though i wouldn't activate FG with the tests i did for me it wasn't a good result then.
I really wonder why you only got like 50% extra Frames? for me it just doubles. (Radeon 7900XT with using open Drivers - mesa/radv)
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The Frame Generation Frames are just interpolations between real frames. There is no Gamelogic calculations for them. So your CPU does NOT have to calculate the doubled Amount for the doubled FPS...
But still - it only can double your Real Frames. So if you are walking through the World and your Real Frames change so does the Total Amount including the Generated.
And sure, it is the same way for me too. In Akila City or Neon i have lower FPS(+Generated) than out in The wild or even an enclosed Facility(some random base)
Last edited by Alexander on 14 May 2024 at 4:31 pm UTC
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