While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Intel and NVIDIA drivers holding back a public SteamOS release, Valve not trying to compete with Windows
- GOG joins the European Federation of Game Archives, Museums and Preservation Projects
- Discord screen-sharing with audio on Linux Wayland is officially here
- NVIDIA release new GPU driver updates for Linux and Windows after announcing security issues
- GE-Proton 9-23 released with a Battle.net update fix for Linux / Steam Deck
- > See more over 30 days here
-
Indian mystery adventure game Detective Dotson arrives …
- chr -
GE-Proton 9-23 released with a Battle.net update fix fo…
- 14 -
GE-Proton 9-23 released with a Battle.net update fix fo…
- ToddL -
GE-Proton 9-23 released with a Battle.net update fix fo…
- ElamanOpiskelija -
Wireless HORIPAD for Steam gets a firmware fix for the …
- ThatSpoonyBard - > See more comments
View PC info
Preset: Very High
Resolution: 2560x1440
Anti-Aliasing: FXAA
Linux Native:
Mountaintop: 230.87 FPS (min 112.78, max: 410.66)
Syria: 182.56 FPS (min 66.97, max: 273.90)
Geothermal valley: 175.96 FPS (min 135.32, max 210.32)
Overall: 197.12 FPS
!Rise of the Tomb Raider Benchmark Results - Linux Native
Proton Experimental: experimental-9.0-20240328c
DirectX 12:
DLSS: Off
VKD3D-proton: vkd3d-1.1-3973-g21008d5c
Mountaintop: 184.08 FPS (min 85.91, max: 277.11)
Syria: 148.56 FPS (min 19.38, max: 199.62)
Geothermal valley: 144.39 FPS (min 3.22, max 191.18)
Overall: 159.56 FPS
!Rise of the Tomb Raider Benchmark Results - VKD3D
DirectX 11:
DXVK: 2.3.1-3-g855b2746
Mountaintop: 210 FPS (min 132.30, max: 298.29)
Syria: 169.17 FPS (min 63.93, max: 226.95)
Geothermal valley: 160.54 FPS (min 114.01, max 187.77)
Overall: 180.66 FPS
!Rise of the Tomb Raider Benchmark Results - DXVK
Conclusion: Similar to Shadow of the Tomb Raider Feral Interactive pulled of some serious performance benefits using the native Linux version compared to the Windows versions running via DXVK or VKD3D.
Also I find it noteworthy that while Rise of the Tomb Raider offers a DirectX 12 mode it seems to be in some early stage as it performed the worst here. Also the min fps are very concerning as they are very low. Which to me looks like some issues with the DirectX 12 renderer.
System:
OS: openSUSE Aeon (Kernel 6.8.4-rc1)
CPU: AMD Ryzen 7 7800X3D
GPU: nVidia GeForce RTX 3080 (Driver: 550.67)
RAM: 16 GB DDR-5 + ZRam
DE: Gnome 46 (Wayland)